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Applying constrained virtual environments to serious games for heritage
International Journal of Serious Games Pub Date : 2019-03-14 , DOI: 10.17083/ijsg.v6i1.294
Laurence Hanes , Robert Stone

Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using “constrained virtual environments”, which present an environment through a series of reduced fidelity two-dimensional (2D) scenes without exhaustive detail. We describe the development of a constrained virtual environment to replicate a 3D environment from a serious game concerning ancient Mesopotamian history. An exploratory experiment discovered that participants experienced a similar sense of presence in the constrained environment to that of the 3D environment and rated the two games to be of similar quality. Participants were equally likely to pursue further information on the subject matter afterwards and collected more information tokens from within the constrained environment. A subsequent interview with a museum expert explored opportunities for such games to be implemented in museum displays, and based on the experiences and issues encountered, a preliminary set of guidelines was compiled for implementing future constrained virtual environments within serious games for heritage.

中文翻译:

将受限的虚拟环境应用于严肃的传统游戏

虚拟环境是严肃的传统游戏的重要方面。但是,可导航的3D(3D)环境的创建和用户运行成本高昂且占用大量资源。在本文中,我们提出了一种使用“约束虚拟环境”的替代方法,该方法通过一系列降低保真度的二维(2D)场景来呈现环境,而没有详尽的细节。我们描述了一个受约束的虚拟环境的开发,以从涉及古代美索不达米亚历史的严肃游戏中复制3D环境。一项探索性实验发现,参与者在受限的环境中与3D环境具有相似的存在感,并且将两款游戏的质量定为相似。参与者同样有可能在此之后寻求有关该主题的更多信息,并从受限的环境中收集更多的信息令牌。随后与博物馆专家的访谈探讨了在博物馆展示中实施此类游戏的机会,并根据遇到的经验和问题,编制了一套初步的准则,以在严肃的传统游戏中实施未来受限的虚拟环境。
更新日期:2019-03-14
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