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From Design to Management of JENs (in the JEN.Lab Project)
International Journal of Serious Games Pub Date : 2020-03-02 , DOI: 10.17083/ijsg.v7i1.336
Lahcen Oubahssi , Claudine Piau-Toffolon , Guillaume Loup , Éric Sanchez

The development of pedagogies that can provide alternatives to traditional approaches is becoming increasingly important as a means of enhancing the attractiveness of training courses, appealing to new types of learners and designing learning systems that help to develop multidisciplinary skills. In this context, the JEN.lab project aims to offer innovative perspectives for learning based on the design of digital epistemic games (JENs in French). The research effort presented in this paper is part of the JEN.lab project. We aim to study problems related to the modelling and design of digital epistemic games. We propose a co-design process and an assistant tool supporting this process to guide teachers in designing digital epistemic games called ADDEGames (Assistance Design tool for Digital Epistemic Games). Our approach is based on: (i) the learners and the situation that emerges when they play the game, rather than the device used to play; and (ii) the teachers who want to manage a game-based learning situation. The iterative and participative development process and acceptance test using an agile approach are presented.

中文翻译:

从JEN的设计到管理(在JEN.Lab项目中)

作为增强培训课程吸引力,吸引新型学习者和设计有助于发展多学科技能的学习系统的一种手段,可以提供传统方法替代方法的教学法变得越来越重要。在这种情况下,JEN.lab项目旨在基于数字认知游戏(法语的JEN)的设计提供创新的学习视角。本文介绍的研究工作是JEN.lab项目的一部分。我们旨在研究与数字认知游戏的建模和设计有关的问题。我们提出了一个共同设计过程和一个辅助该过程的辅助工具,以指导教师设计数字认知游戏,称为ADDEGames(数字认知游戏的辅助设计工具)。我们的方法基于:(i)学习者和他们玩游戏时出现的情况,而不是玩过的设备;(ii)想要管理基于游戏的学习情况的老师。提出了使用敏捷方法的迭代和参与式开发过程以及验收测试。
更新日期:2020-03-02
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