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Capacity Building on Heat Balance in Electrolysis of Aluminium
International Journal of Serious Games Pub Date : 2019-06-24 , DOI: 10.17083/ijsg.v6i2.285
Sobah Abbas Petersen , Manuel Oliveira , Kristin Hestetun , Gunn Iren Müller , Stein O. Wasbø , Victoria Koritzinsky , Anne Lise Wasl

Designing games for learning in the workplace is challenging in many ways. Within the process industry, the aluminium production cells are harsh environments that are difficult to instrument and pose domain related challenges, which make effective training difficult to achieve. In particular, cognitive challenges arise due to the slow nature of the physical process that disconnects the operators' actions and causality. The complex chemical process demands a high level of understanding of the parameters and their complex interdependencies. Additional challenges are related to representing an appropriate level of detail and precision of the workplace, including integration with existing tools. This paper describes the digital simulation game designed and developed for the operators in aluminium plants to master the cognitive skills required for Heat Balance in the aluminium production cells. A co-design process was adopted from the initial inception of the idea, development and evaluation. The paper will discuss and present the co-creation artefacts used, namely a paper prototype, hybrid prototype of the game along with the output from iterative development cycles. This work is conducted within the research and innovation project, Accelerated Learning for Technology Transfer, with the Norwegian company Hydro.

中文翻译:

铝电解热平衡的能力建设

设计用于在工作场所学习的游戏在许多方面都具有挑战性。在加工业中,铝生产单元是苛刻的环境,很难进行仪器测量并提出与领域相关的挑战,这使得难以进行有效的培训。尤其是,由于物理过程的缓慢性使操作员的行为和因果关系脱节,因此出现了认知挑战。复杂的化学过程要求对参数及其复杂的相互依赖性有较高的了解。其他挑战涉及如何代表工作场所的适当水平的细节和精度,包括与现有工具的集成。本文介绍了为铝厂操作员设计和开发的数字仿真游戏,以掌握铝生产单元中热平衡所需的认知技能。从最初的构思,发展和评估开始就采用了共同设计过程。本文将讨论并介绍所使用的共创造物,即纸质原型,游戏的混合原型以及迭代开发周期的输出。这项工作是在挪威Hydro公司的研究与创新项目“加速学习以促进技术转让”中进行的。即纸质原型,游戏的混合原型以及迭代开发周期的输出。这项工作是在与挪威Hydro公司合作的研究和创新项目“加速学习以促进技术转让”中进行的。即纸质原型,游戏的混合原型以及迭代开发周期的输出。这项工作是在与挪威Hydro公司合作的研究和创新项目“加速学习以促进技术转让”中进行的。
更新日期:2019-06-24
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