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FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device
International Journal of Serious Games Pub Date : 2019-06-24 , DOI: 10.17083/ijsg.v6i2.290
Thiago V. V. Batista , Liliane dos Santos Machado , Ana Maria Gondim Valença , Ronei Marcos de Moraes

One of the strategies used in recent years to increase the commitment and motivation of patients undergoing rehabilitation is the use of graphical systems, such as virtual environments and serious games. In addition to contributing to the motivation, these systems can simulate real life activities and provide means to measure and assess user performance. The use of natural interaction devices, originally conceived for the game market, has allowed the development of low cost and minimally invasive rehabilitation systems. With the advent of natural interaction devices based on electromyography, the user's electromyographic data can also be used to build these systems. This paper shows the development of a serious game focused on aiding the rehabilitation process of patients with hand motor problems, targeting to solve problems related to cost, adaptability and patient motivation in this type of application. The game uses an electromyography device to recognize the gestures being performed by the user. A gesture recognition system was developed to detect new gestures, complementing the device's own recognition system, which is responsible for interpreting the signals. An initial evaluation of the game was conducted with professional physiotherapists.

中文翻译:

FarMyo:一款使用低成本肌电图设备进行手腕康复的严肃游戏

近年来,用于增加患者康复意愿和动力的策略之一是使用图形系统,例如虚拟环境和严肃的游戏。这些系统除了有助于激发动机,还可以模拟现实生活中的活动,并提供衡量和评估用户表现的手段。最初为游戏市场构想的自然交互设备的使用允许开发低成本和微创的康复系统。随着基于肌电图的自然相互作用设备的出现,用户的肌电图数据也可用于构建这些系统。本文展示了一款旨在帮助手部运动障碍患者康复过程,旨在解决与成本相关的问题的严肃游戏的开发,这种应用程序的适应性和患者动机。游戏使用肌电图设备来识别用户正在执行的手势。开发了手势识别系统来检测新手势,以补充设备自己的识别系统,该系统负责解释信号。游戏的初步评估是由专业的物理治疗师进行的。
更新日期:2019-06-24
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