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A Reliability Game for Source Factors and Situational Awareness Experimentation
International Journal of Serious Games Pub Date : 2018-06-19 , DOI: 10.17083/ijsg.v5i2.243
Francesca De Rosa , Anne-Laure Jousselme , Alessandro De Gloria

Systems to support Situational Awareness take increasingly advantage of data and information fusion techniques. Due to the rise in the variety of information sources (e.g., sensors, open-source, intelligence, historical databases) and their possible lack of veracity those techniques should account for source reliability. Although the appropriate mathematical instruments exist, it still needs to be fully understood what are the factors that contribute to source reliability and what is their relative and total impact on Situation Assessment, which is the process that builds up Situational Awareness. In order to characterise source factors impact on human belief assessment the Reliability Game has been developed. This is a data exchange game in which the players are requested to perform Situational Assessment tasks by mentally processing incoming information and meta-information, abstracted and provided through cards. This paper presents the method, the design choices and shows through a qualitative analysis that the proposed approach is indeed able to capture elements of source factors impact on players’ belief changes. Data collected through the game will be further analysed to inform and improve the design of information correction methods in multi-source information fusion systems.

中文翻译:

源因素和情境意识实验的可靠性博弈

支持态势感知的系统越来越多地利用数据和信息融合技术。由于信息源(例如传感器,开放源代码,情报,历史数据库)种类繁多,而且它们可能缺乏准确性,因此这些技术应能说明来源的可靠性。尽管存在适当的数学工具,但仍需要充分了解哪些因素会影响源可靠性,以及它们对态势评估的相对和总体影响是什么,即建立态势感知的过程。为了表征影响人类信仰评估的因素,已经开发了可靠性博弈。这是一种数据交换游戏,其中要求玩家通过心理处理传入的信息和元信息(通过卡提取和提供)来执行情境评估任务。本文介绍了方法,设计选择,并通过定性分析表明,所提出的方法确实能够捕获影响玩家信念变化的因素的要素。通过游戏收集的数据将得到进一步分析,以告知和改进多源信息融合系统中信息校正方法的设计。
更新日期:2018-06-19
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