当前位置: X-MOL 学术Anti-Trafficking Review › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Virtual Saviours: Digital games and anti-trafficking awareness-raising
Anti-Trafficking Review Pub Date : 2019-09-26 , DOI: 10.14197/atr.201219136
Erin O’Brien , Helen Berents

In recent years, digital games have emerged as a new tool in human trafficking awareness-raising. These games reflect a trend towards ‘virtual humanitarianism’, utilising digital technologies to convey narratives of suffering with the aim of raising awareness about humanitarian issues. The creation of these games raises questions about whether new technologies will depict humanitarian problems in new ways, or simply perpetuate problematic stereotypes. This article examines three online games released in the last five years for the purpose of raising awareness about human trafficking. In analysing these games, we argue that the persistent tropes of ideal victims lacking in agency continue to dominate the narrative, with a focus on individualised problems rather than structural causes of human trafficking. However, the differing approaches taken by the games demonstrate the potential for complexity and nuance in storytelling through digital games.

中文翻译:

虚拟救星:数字游戏和反人口贩运的提高认识

近年来,数字游戏已经成为提高人口贩运意识的新工具。这些游戏反映了“虚拟人道主义”的趋势,它利用数字技术传达了关于苦难的叙述,目的是提高人们对人道主义问题的认识。这些游戏的创造引发了人们对新技术是否将以新的方式描述人道主义问题,或者仅仅是使有问题的陈规定型观念永久化的疑问。本文研究了过去五年中发布的三个在线游戏,目的是提高人们对人口贩运的认识。在分析这些游戏时,我们认为缺乏代理机构的理​​想受害者的持久倾向继续主导着叙事,其重点是个人化问题而不是人口贩运的结构性原因。然而,
更新日期:2019-09-26
down
wechat
bug