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Lost in music: mapping the 21st century house music event experience
Journal of Policy Research in Tourism, Leisure and Events Pub Date : 2020-02-14 , DOI: 10.1080/19407963.2020.1727604
Alex Grebenar 1
Affiliation  

ABSTRACT

The shift towards the DJ as a mainstream performer challenges the possibilities of the live music eventscape. House music – a specific form of electronic music – represents a current trend in the UK, and this paper explores the nature of its consumption as a live event experience different to other types of music events. It aims to demonstrate the unique reality of an event as a combination of experiences (e.g. Petterson & Getz, 2009. Event Experiences in Time and Space: A Study of Visitors to the 2007 World Alpine Ski Championships in Åre, Sweden. Scandinavian Journal of Hospitality and Tourism, 9(2-3), 308–326.); arguably this can only be truly conceptualised by the individual, and so the ‘Event Experience Mapping Model’ (EEMM) methodology has been designed to conceptualise an individual’s sensory and emotional ‘immersion’ within the eventscape. This is done primarily in the context of recreational habits, emotional responses and social engagement, thus combining multiple facets of event experience within one study in the milieu of twenty-first century house music. The EEMM used a questionnaire to garner broad themes associated with this event type; this produced an ‘Experience Matrix’ which can then be completed by an individual to produce an individual ‘Experience Map’. Key to this principle is that this ‘map’ this will differ from person to person and thus the EEMM allows for this to be expressed in an individual ‘map’. The map demonstrates the intersections of four aspects of experience and thus plots which aspects are more/ less prevalent within that individual’s experience.



中文翻译:

迷失音乐:映射21世纪的家庭音乐盛会

摘要

朝着DJ成为主流表演者的方向转变,挑战了现场音乐盛会的可能性。房屋音乐(一种特定的电子音乐形式)代表了英国当前的趋势,本文探讨了其消费的现场性质,这种现场活动不同于其他类型的音乐活动。它的目的是展示一个事件的唯一现实的经验(如彼得森和盖茨,2009年事件的经验在时间与空间的组合:研究访客对2007年世界高山滑雪锦标赛在奥勒,瑞典斯堪的纳维亚杂志招待费和旅游,9(2-3),308–326。);可以说,这只能由个人真正地概念化,因此“事件体验映射模型”(EEMM)方法已被设计为概念化个人在事件场景中的感官和情感“沉浸”。这主要是在娱乐习惯,情感反应和社交参与的背景下完成的,因此在二十世纪家庭音乐环境中的一项研究中将事件体验的多个方面结合在一起。EEMM使用问卷调查表来收集与该事件类型相关的广泛主题。这产生了“经验矩阵”,然后可由个人完成以产生个人的“经验图”。此原则的关键在于,此“地图”因人而异,因此EEMM允许在单个“地图”中表示该“地图”。

更新日期:2020-02-14
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