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Do Video Games Predict an Early Advanced Capacity to Learn Interventional Radiology Skills?
Journal of Medical Education and Curricular Development Pub Date : 2021-02-04 , DOI: 10.1177/2382120521992334
Caleb Busch 1 , Austin Fehr 2 , Aaron Rohr 2 , Brandon Custe 2 , Zachary Collins 2
Affiliation  

Purpose:

To elucidate the relationship between video game (VG) play and interventional radiology (IR) technical skills in medical students.

Materials and Methods:

Twenty medical students recruited at our institution’s IR symposium completed a survey to ascertain demographics and prior VG experience, then participated in a 3-part trial of skills assessing IR and VG skill and visuospatial aptitude (VSA). IR skill was evaluated via an endovascular simulation task, VG skill by performance on three separate VGs, and VSA using the Cube Comparison test. Regression analysis was tested the strength of relationship between IR skill and VG experience, VG skill, and VSA, respectively, and participants were stratified by IR skill to top and bottom halves for survey-response comparison.

Results:

There was no correlation between either VG skill or visuospatial aptitude and IR skill (r = −0.22, p = 0.35; and r = 0.14, p = 0.57). Greater number of years playing VGs correlated with superior IR skill (Spearman’s rho=-0.45, p<0.05). Students who selected IR as their specialty of interest had extensive VG experience, playing for > 15 years (n = 4, 80%), at least 10 hours per week at their peak (n = 3, 60%), and reported being either “skilled” or “highly skilled” at VGs (n = 3, 60%).

Conclusions:

In our study, though limited by power, number of years playing VGs correlated positively with IR skills in medical students. Prior VG experience may predict an early advanced capacity to learn IR skills and an interest in the specialty.



中文翻译:

电子游戏能预测早期学习介入放射学技能的高级能力吗?

目的:

阐明医学生电子游戏 (VG) 游戏与介入放射学 (IR) 技术技能之间的关系。

材料和方法:

在我们机构的 IR 研讨会上招募的 20 名医学生完成了一项调查,以确定人口统计数据和先前的 VG 经验,然后参加了一项由 3 部分组成的技能评估 IR 和 VG 技能和视觉空间能力 (VSA) 试验。IR 技能通过血管内模拟任务进行评估,VG 技能通过三个独立 VG 的表现进行评估,VSA 使用 Cube 比较测试进行评估。回归分析分别测试了 IR 技能与 VG 经验、VG 技能和 VSA 之间的关系强度,并根据 IR 技能将参与者分层到上半部分和下半部分,以进行调查响应比较。

结果:

VG 技能或视觉空间能力与 IR 技能之间没有相关性(r = -0.22,p = 0.35;和 r = 0.14,p = 0.57)。玩 VG 的年限越长,与卓越的 IR 技能相关(Spearman 的 rho=-0.45,p<0.05)。选择 IR 作为他们感兴趣的专业的学生拥有丰富的 VG 经验,玩了 > 15 年(n = 4, 80%),在高峰期每周至少 10 小时(n = 3, 60%),并且报告说要么VG 的“熟练”或“高度熟练”(n = 3, 60%)。

结论:

在我们的研究中,尽管受到权力的限制,但玩 VG 的年限与医学生的 IR 技能呈正相关。先前的 VG 经验可能预示着学习 IR 技能的早期高级能力和对该专业的兴趣。

更新日期:2021-02-04
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