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Videogame Agency as a Bio-costs Contract
Journal of Science and Technology of the Arts Pub Date : 2018-12-13 , DOI: 10.7559/citarj.v10i1.524
Pedro Pinto Neves , Leonel Morgado , Nelson Zagalo

This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the system, and for that relationship to be viewed as a conversation. The transactional model in this paper achieves this by proposing a nested hierarchy of levels of communication that operate as an implicit contract, negotiated between the system and the player, where the object of the transaction is bio-costs, effected through the signalling of the attainability of understandings. The paper describes research antecedents, a research agenda, the basis for the model, the model itself, examples of how the model can be used to describe videogame designs, and future research.

中文翻译:

电子游戏代理商的生物成本合同

本文提出了一种新颖的描述性模型,用于电子游戏中的传播代理。与包括电子游戏在内的互动作品有关的文献已经确定有必要克服此类作品中交流的二元观点。专门与代理相关的研究要求代理不再与行动自由,玩家和系统的综合视角相混淆,并且应将这种关系视为对话。本文中的交易模型通过提出一种嵌套的通信层次层次结构来实现这一目标,该层次的层次作为隐式合同运行,在系统和参与者之间进行协商,其中交易的对象是生物成本,通过可达到性的信号来实现的理解。该论文描述了研究先例,研究议程,
更新日期:2018-12-13
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