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Credibility aspects of research-based gaming in science communication — the case of The Maladaptation Game
Journal of Science Communication Pub Date : 2020-01-13 , DOI: 10.22323/2.19010201
Therese Asplund

While previous studies have found games and gaming to be a new and innovative communication strategy to inform the public and citizens about scientific research and engage them with it, this article addresses the under-researched question of credibility aspects in research-based gaming. The study analyses agricultural stakeholders’ discussions on the credibility of scientific descriptions in The Maladaptation Game — a game based on research on climate change maladaptation in Nordic agriculture. The analysis of focus group transcripts and frame credibility finds that players attribute credibility to 1) the perceived correspondence between game-articulated information on climate change, suggested adaptation actions and their potential maladaptive outcome, 2) the perceived “fit” between these elements and players’ experiences, and 3) the information sources underpinning the game. Lastly, the article discusses the role of research-based games in science communication and advocates the need for careful balance between models of conceptual and scientific thinking in game design and everyday experiences among players. Abstract

中文翻译:

科学传播中基于研究的游戏的可信度方面-适应不良游戏的案例

尽管先前的研究发现游戏和游戏是一种新颖的创新传播策略,可以向公众和公民宣传科学研究,并使其参与其中,但本文还是针对基于研究的游戏中可信度方面的研究不足的问题。这项研究分析了农业利益相关者关于“适应不良游戏”中科学描述的可信度的讨论,该游戏基于北欧农业气候变化适应不良的研究。对焦点小组成绩单和框架信誉的分析发现,参与者将信誉归因于:1)关于气候变化的博弈信息,建议的适应行动及其潜在的不良适应结果之间的感知对应关系; 2)这些要素与参与者之间的感知“契合度”的经验,3)支持游戏的信息源。最后,本文讨论了基于研究的游戏在科学传播中的作用,并提倡在游戏设计中的概念和科学思维模型与玩家的日常体验之间保持谨慎的平衡。抽象
更新日期:2020-01-13
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