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Gamification as a Field Landmark in Educational Research
Journal of Language and Education Pub Date : 2019-09-30 , DOI: 10.17323/jle.2019.10688
Lilia Raitskaya , Elena Tikhonova

In their editorial review, the JLE editors consider the concept of gamification, its spread in higher education research, and relevance at present. The authors analyse the current Scopus statistics to prove the prominence of the theme for researchers. The JLE scope can be further enriched via more studies on gamification in higher education and games in learning at large. The editorial may prompt the potential authors to proceed with more profound research in gamification learning techniques applicable to education.

中文翻译:

游戏化是教育研究领域的地标

JLE编辑在其编辑评论中考虑了游戏化的概念,它在高等教育研究中的普及以及目前的相关性。作者分析了当前的Scopus统计数据,以证明研究人员对该主题的重视。JLE的范围可以通过对高等教育中的游戏化和整个学习中的游戏进行更多研究来进一步丰富。社论可能会促使潜在的作者对适用于教育的游戏化学习技术进行更深入的研究。
更新日期:2019-09-30
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