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The Investigation of the Relationship between Online Games and Acquisition of Turkish Vocabulary
International Journal of Instruction Pub Date : 2019-07-03 , DOI: 10.29333/iji.2019.1235a
Bilal Şimşek , , Bekir Direkci ,

This study examines the relationship between online games and Turkish vocabulary acquisition. It adopted the sequential explanatory design of the mixed methods research. The quantitative data were collected through cluster sampling technique from 225 students studying in two secondary schools. The qualitative data were collected through the criterion sampling technique of the purposeful sampling methods from 20 participants. While vocabulary knowledge assessment form was used to collect quantitative data, a semi-structured interview form was used for the qualitative data. According to quantitative findings, whilst there was a significant difference between the scores in vocabulary knowledge test and the duration of the game, experience in playing the game, and time spent in watching broadcasts, there was not a significant difference between vocabulary scores and following League of Legends on media or social media. The experience of the participants in playing games, the weekly hours of playing games, and weekly hours spent watching broadcasts significantly predicts the scores in the vocabulary test. Whereas the qualitative findings revealed the relation of watching broadcasts and playing League of Legends to learn words of foreign origin with its reasons, there was not a significant relationship between following social media and acquisition expressions of foreign origin.

中文翻译:

网络游戏与土耳其语词汇习得的关系调查

本研究考察了网络游戏与土耳其语词汇习得之间的关系。它采用了混合方法研究的顺序解释设计。定量数据是通过整群抽样技术从两所中学的 225 名学生中收集的。定性数据是通过有目的的抽样方法的标准抽样技术从 20 名参与者中收集的。词汇知识评估表用于收集定量数据,而半结构化访谈表用于定性数据。根据定量发现,虽然词汇知识测试的分数与游戏时长、玩游戏的经验和观看广播的时间存在显着差异,词汇分数与在媒体或社交媒体上关注英雄联盟之间没有显着差异。参与者玩游戏的经验、每周玩游戏的时间和每周观看广播的时间显着预测词汇测试的分数。而定性研究结果揭示了观看广播和玩英雄联盟学习外来词及其原因的关系,但关注社交媒体与外来词的获取表达之间没有显着关系。
更新日期:2019-07-03
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