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Research into effective gamification features to inform e-learning design
Research in Learning Technology Pub Date : 2019-01-31 , DOI: 10.25304/rlt.v27.2093
Indrel Doney

Game-based learning is one of the main trends currently in e-learning, and while opinion is still divided on its merits a number of studies have been published that highlight its benefits in enhancing learning and increasing motivation. This paper aims to analyse existing research to identify some of the key approaches and pedagogical factors that make learning through games effective and engaging (considering adult learners in particular), with the purpose of creating a list of features that can be used to inform the inclusion of gamification elements into e-learning activities. Forty-one case studies of serious games, game-based learning and gamification in learning from the last 10 years were reviewed in order to identify the elements that contributed to their success. From this analysis a list of suggested features was produced that may be of use to those wishing to embed gamification elements when designing e-learning activities.

中文翻译:

研究有效的游戏化功能以指导电子学习设计

基于游戏的学习是当前电子学习的主要趋势之一,尽管人们对它的优点仍然意见分歧,但已经发表了许多研究,这些研究强调了它在增强学习和增加动力方面的好处。本文旨在分析现有研究,以找出使通过游戏进行学习有效且引人入胜的一些关键方法和教学因素(尤其是针对成年学习者),目的是创建一系列功能,以供纳入参考游戏化元素纳入电子学习活动。回顾了过去10年中针对严肃游戏,基于游戏的学习和游戏化的41个案例研究,以确定有助于其成功的要素。
更新日期:2019-01-31
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