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The limits of gamification
Convergence: The International Journal of Research into New Media Technologies ( IF 2.268 ) Pub Date : 2021-01-29 , DOI: 10.1177/1354856520984743
Carina S González-González 1 , Vicente Navarro-Adelantado 1
Affiliation  

Gamification faces an epistemological problem of game transversality presenting limits from the playfulness. However, describing these limits is difficult if there is no interpretive model that explain the transition between the game and the gamification. This work proposes a systemic game–gamification model to understand the phenomenon of the gamification procedure. This structural-functionalist and systemic model can respond to different fields interested in gamification under the same elements and assume to serve as an interpretation only for this phenomenon’s social reality from the complexity. Some risks of gamification are highlighted, such as isolating and considering only some elements that do not even belong to the game, as is frequently the case with the competition system, an issue that, in analogy with game-sport, becomes sportification.



中文翻译:

游戏化的局限性

游戏化面临游戏横向性的认识论问题,从游戏性中提出了局限性。但是,如果没有解释模型来解释游戏和游戏化之间的过渡,则很难描述这些限制。这项工作提出了一个系统的游戏游戏化模型,以了解游戏化过程的现象。这种结构功能主义的系统模型可以在相同的元素下响应对游戏化感兴趣的不同领域,并假定仅从复杂性的角度解释了该现象的社会现实。强调了游戏化的一些风险,例如隔离和仅考虑一些甚至不属于游戏的元素,例如竞争系统经常遇到的问题,与游戏运动类似,

更新日期:2021-01-29
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