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Procedural (E)motion:Journeyas Emerging Pilgrimage
The Journal of Popular Culture ( IF 0.275 ) Pub Date : 2016-06-01 , DOI: 10.1111/jpcu.12417
Tom van Nuenen

This article explores the procedural means through which videogames can simulate travel experiences. It focuses on Journey, a highly acclaimed game in which the player embarks on an archetypical trek to a mountain in the distance, thus offering a virtual take on the complex play of sensorial and locomotive aspects of pilgrimage. Through a close reading of the game’s ludic and narrative components, as well as discursive player responses, the article contends that Journey succeeds in offering players an emerging pilgrimage through the very act of play. This aids in understanding the interrelations between travel and play within networked culture.

中文翻译:

程序性 (E)motion:新朝圣之旅

本文探讨了电子游戏可以模拟旅行体验的程序方法。它专注于 Journey,这是一款广受好评的游戏,在该游戏中,玩家开始典型的长途跋涉到远处的一座山,从而提供对朝圣的感官和机车方面的复杂游戏的虚拟呈现。通过仔细阅读游戏的滑稽和叙事成分,以及散漫的玩家反应,这篇文章认为《旅程》成功地通过游戏行为为玩家提供了一种新兴的朝圣之旅。这有助于理解网络文化中旅行和游戏之间的相互关系。
更新日期:2016-06-01
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