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Gaming the Apocalypse in the Time of Antibiotic Resistance
Osiris ( IF 0.5 ) Pub Date : 2019-06-01 , DOI: 10.1086/704048
Lorenzo Servitje

Since the turn of the twenty-first century, there has been an increasing number of articles in the popular press on antibiotic resistance, a great many of which present the phenomenon in the science-fictional language of the “post-antibiotic apocalypse.” In an effort to increase public awareness, the Longitude Prize, funded by the United Kingdom’s National Endowment for Science, Technology, and the Arts (NESTA), created the mobile video game Superbugs in 2016. This essay shows how the mobile gaming medium responds to and performs the science fictionality of the antibiotic apocalypse in a way that has consequences for the history of science. Superbugs mediates a shift in the conceptual metaphor of a war between humans and bacteria to an interrelational model of coexistence. By defamiliarizing both the history and current representations of antibiotic resistance, the game gives us a unique way to reflect on the conditions that fostered this survival facility in the bacteria genome.

中文翻译:

在抗生素耐药性时代玩天启

自 21 世纪之交以来,大众媒体上关于抗生素耐药性的文章越来越多,其中很多都以“后抗生素启示录”的科幻语言呈现了这一现象。为了提高公众意识,由英国国家科学、技术和艺术基金会 (NESTA) 资助的经度奖于 2016 年创建了移动视频游戏 Superbugs。本文展示了移动游戏媒体如何应对并以对科学史产生影响的方式演绎抗生素启示录的科幻小说。超级细菌介导了人类与细菌之间战争的概念隐喻向共存的相互关系模型的转变。
更新日期:2019-06-01
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