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Playing the Afterlife: Dante’s Otherworlds in the Gaming Age
Games and Culture ( IF 2.180 ) Pub Date : 2019-09-29 , DOI: 10.1177/1555412019872578
Claudia Rossignoli 1
Affiliation  

In the centuries of its continuous circulation, Dante’s Comedy has been one the most productive examples of the transmedia potential of literary works. The timeless relevance of its fundamental moral questions, the cosmic dimension of its imaginative power, and the intensity of its realism, all hold unparalleled promise for any kind of adaptation, translation, or transmediation. The Comedy, and especially its first infernal cantica, gets periodically reinvented and transferred into creative outlets that are increasingly technology driven. This article will explore existing gaming adaptations of Dante’s Comedy, to focus on the one hand on textual aspects that are mostly exploited to achieve commercial success and on the other on the potential offered by the text and often marginalized by developers. The article will discuss ways in which new creative approaches would allow for a gaming experience with the authenticity, intensity, and relevance of the “original.”

中文翻译:

玩来世:游戏时代但丁的异世界

在其连续发行的百年中,但丁的喜剧一直是文学作品具有跨媒体潜力的最具生产力的例子之一。它的基本道德问题与永恒的相关性,其想象力的宇宙维度以及其现实主义的强度,对于任何类型的改编,翻译或中介都具有无与伦比的希望。喜剧,尤其是它的第一个地狱犬,会定期进行重新发明,并转移到越来越受技术驱动的创意商店中。本文将探讨但丁《喜剧》的现有游戏改编版本,着重于一方面主要用于获取商业成功的文本方面,另一方面侧重于文本提供的潜力并经常被开发者边缘化。
更新日期:2019-09-29
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