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Gender and the two-tiered system of collegiate esports
Critical Studies in Media Communication ( IF 1.328 ) Pub Date : 2020-09-07 , DOI: 10.1080/15295036.2020.1813901
Nicholas Taylor 1 , Bryce Stout 1
Affiliation  

ABSTRACT Collegiate esports in the U.S. and Canada have grown tremendously over the past decade, through intensive investments by both universities and esports publishers. Although post-secondary institutions are believed to offer more hospitable conditions for gender-inclusive esports than professional scenes, the institutionalization of collegiate esports might be transforming these conditions. Drawing from 21 interviews with leaders of both esports clubs and varsity programs in North America, this article describes a two-tiered system of collegiate esports in which opportunities for cultivating greater gender diversity are found primarily among esports clubs, student-run and often precarious. Well-funded varsity programs, by contrast, remain overwhelmingly male-dominated, a disparity held in place by efforts within these programs to recruit—rather than develop—highly skilled players.

中文翻译:

性别与大学电子竞技的两级系统

摘要 通过大学和电子竞技出版商的密集投资,美国和加拿大的大学电子竞技在过去十年中取得了巨大的发展。尽管据信大专院校比专业场景为具有性别包容性的电子竞技提供了更友好的条件,但大学电子竞技的制度化可能正在改变这些条件。本文通过对北美电子竞技俱乐部和大学项目负责人的 21 次采访,描述了大学电子竞技的两层体系,其中主要在电子竞技俱乐部、学生经营且往往不稳定的俱乐部中找到培养更大性别多样性的机会。相比之下,资金充足的大学项目仍然以男性为主,
更新日期:2020-09-07
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