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Designing for Disability: Evaluating the State of Accessibility Design in Video Games
Games and Culture ( IF 2.180 ) Pub Date : 2020-10-26 , DOI: 10.1177/1555412020971500
Mark Brown 1 , Sky LaRell Anderson 2
Affiliation  

This project evaluates the current state accessibility of video games, specifically in terms of designing for disability. We evaluate 50 games chosen for their sales data, critical reception, awards won, and other criteria to examine the widest possible sample of the most prominent games released in 2019. This approach to selecting games allows for identifying design trends as they emerge from the most widely played or influential games. The results highlight design pitfalls and innovations regarding accessibility in four key areas: auditory, visual, motor, and difficulty. As a feed-forward project, the aim is not simply to catalog what games include which accessibility features, a nearly impossible feat considering how varied the design features are, depending on the game. This report also attempts to point to future directions for how games can continue to innovate in accessibility.



中文翻译:

残疾设计:评估视频游戏中的辅助功能设计状态

该项目评估了视频游戏的当前状态可访问性,特别是在设计残疾方面。我们评估了选择的50款游戏的销售数据,好评度,获奖情况和其他条件,以研究2019年发布的最杰出游戏的尽可能广泛的样本。这种选择游戏的方法可以识别出最流行的设计趋势。广泛玩或有影响力的游戏。结果突出了在四个关键领域中的可访问性方面的设计陷阱和创新:听觉,视觉,运动和难度。作为前馈项目,目标不只是简单地列出哪些游戏包括哪些可访问性功能,考虑到游戏的设计功能如何变化,这几乎是不可能的壮举。

更新日期:2020-10-26
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