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White Masculinity, Creative Desires, and Production Ideology in Video Game Development
Games and Culture ( IF 2.180 ) Pub Date : 2020-07-15 , DOI: 10.1177/1555412020939873
Ergin Bulut 1
Affiliation  

Game workers have a problem. They code values and ideologies into games, but they are either not aware of it or deny it. Through a constructive and critical engagement with Games of Empire, I propose the concept of “ludic religiosity” to reveal how white masculinity informs game workers’ professional discourses, technological practices, ludic desires, and imaginations. Drawing on three-year-long ethnographic research and in conversation with cultural studies, philosophy of technology, and postcolonial game studies, I revisit desiring machine and ideology, two major concepts from Games of Empire. My goal is to demonstrate the racialized and gendered discourses and practices behind game developers’ desire to produce cognitive capitalism’s “escapist” commodities and rethink ideology within white masculine production cultures. Foregrounding how racialized and gendered practices and imaginations inform the desire behind the global game industry is crucial, especially in the aftermath of Gamergate and the rise of authoritarianism.



中文翻译:

电子游戏开发中的白人男子气概,创造欲望和生产意识形态

游戏工作者有问题。他们将价值观和意识形态编码到游戏中,但是他们要么不知道,要么否认它。通过与《帝国游戏》的建设性和批判性互动,我提出了“荒谬的宗教信仰”的概念,以揭示白人男子气概如何影响游戏工作者的专业话语,技术实践,荒诞的欲望和想象力。凭借长达三年的人种志研究,并与文化研究,技术哲学和后殖民游戏研究进行了对话,我重新审视了渴望游戏和意识形态这两个来自帝国游戏的主要概念。我的目标是证明游戏开发商渴望产生认知资本主义“逃避现实”商品并重新思考白人男性生产文化中的意识形态背后的种族化和性别化话语和实践。展望种族化和性别化的习俗和想象力如何传达全球游戏产业背后的愿望至关重要,尤其是在Gamergate和专制主义兴起之后。

更新日期:2020-07-15
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