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Rethinking the battle of Otumba: entangled narrations and the digitization of colonial violence
Rethinking History ( IF 1.173 ) Pub Date : 2019-06-03 , DOI: 10.1080/13642529.2019.1604475
Diego Luis 1
Affiliation  

ABSTRACT

Sustained academic engagement with the colonial and imperial implications of videogames is a relatively recent phenomenon. This article employs the case study of Medieval II: Total War’s 2006 simulation of the battle of Otumba to interpret player interactivity with grand narrative formations dating back to the sixteenth century. The steady revitalization of imperial apologism, colonial violence, and commemorations of heroic action suggest the complexity of player reception of gamified history and the importance of games to not only popular culture, but also historical memory and constructions of identity.



中文翻译:

重新思考奥图巴战役:纠结的叙述和殖民暴力的数字化

摘要

持续的学术参与对电子游戏的殖民和帝国影响是一个相对较新的现象。本文以“中世纪II:全面战争” 2006年对奥图姆战役的模拟为例,以解释玩家与16世纪的宏大叙事形式的互动性。帝国主义道歉,殖民地暴力和对英雄行为的纪念的不断复兴表明,玩家接受游戏化历史的复杂性以及游戏对流行文化,历史记忆和身份建构的重要性。

更新日期:2019-06-03
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