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Effect of Distractors on Sustained Attention and Hyperactivity in Youth With Attention Deficit Hyperactivity Disorder Using a Mobile Virtual Reality School Program
Journal of Attention Disorders ( IF 3 ) Pub Date : 2021-01-11 , DOI: 10.1177/1087054720986229
Narae Hong 1 , Jae-Jin Kim 1, 2 , Joon-Hee Kwon 1 , Hyojung Eom 1 , Eunjoo Kim 1, 2
Affiliation  

Objective:

This study examined whether distractors in virtual reality (VR) environment affected the attention and hyperactivity in children and adolescents with ADHD.

Method:

A total of 40 students (21 ADHD, 19 controls) aged between 9 and 17 years participated in this study. A rapid visual information processing task utilizing VR (VR-RVP) was performed under two conditions (no-distractor and distractor condition). Task performance and head movement during each condition were compared, and additional analyses were conducted after grouping participants into two developmental stages.

Results:

Children with ADHD performed comparably to the controls under the distractor condition, but had poorer performance under the no-distractor condition. They displayed more head movement under the distractor condition than in the no-distractor condition.

Conclusion:

VR is possibly a useful tool for investigating the effect of distractors on individuals with ADHD, and children with ADHD are more vulnerable to a low-level stimulation situation than normal children in VR.



中文翻译:

使用移动虚拟现实学校计划分散注意力对注意力缺陷多动障碍青少年持续注意力和多动的影响

客观的:

本研究探讨了虚拟现实 (VR) 环境中的干扰因素是否会影响多动症儿童和青少年的注意力和多动症。

方法:

共有 40 名年龄在 9 至 17 岁之间的学生(21 名 ADHD,19 名对照组)参加了这项研究。在两种情况下(无干扰和干扰条件)执行了利用 VR (VR-RVP) 的快速视觉信息处理任务。比较了每种情况下的任务表现和头部运动,并在将参与者分为两个发展阶段后进行了额外的分析。

结果:

多动症儿童在分心条件下的表现与对照组相当,但在无分心条件下表现较差。他们在分心条件下比在没有分心条件下表现出更多的头部运动。

结论:

VR 可能是研究干扰物对 ADHD 个体影响的有用工具,并且与 VR 中的正常儿童相比,患有 ADHD 的儿童更容易受到低水平刺激的影响。

更新日期:2021-01-12
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