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Ping Pong: An Exergame for Cognitive Inhibition Training
International Journal of Human-Computer Interaction ( IF 4.7 ) Pub Date : 2021-01-12
Hao Zhang, Zhiqi Shen, Siyuan Liu, Dazhong Yuan, Chunyan Miao

ABSTRACT

Cognitive inhibition, a key constituent of healthy cognition, has been shown to be susceptible to age-related cognitive declines. Research has shown that cognitive rehabilitation training can facilitate older adults to maintain healthy cognitive functions. Compared to cognitive rehabilitation alone, the combination of physical and cognitive exercises is more effective to train older adults’ cognitive functions. Focusing on the training of older adults’ cognitive inhibition, we design the Ping Pong exergame in this work, which incorporates the traditional cognitive task with physical exercises in the game environment to improve older adults’ cognitive inhibition. A longitudinal study was conducted to evaluate the usability of Ping Pong exergame and its effectiveness on training older adults’ cognitive inhibition. The results show that the Ping Pong exergame received a good usability score and players presented significantly better performance in cognitive tasks after playing the exergame.



中文翻译:

乒乓球:用于认知抑制训练的游戏

摘要

认知抑制是健康认知的关键组成部分,已显示出与年龄相关的认知能力下降的敏感性。研究表明,认知康复训练可以促进老年人维持健康的认知功能。与仅进行认知康复相比,体育锻炼和认知锻炼相结合对训练老年人的认知功能更为有效。我们着重于训练老年人的认知抑制能力,在这项工作中设计了乒乓游戏,将传统的认知任务与游戏环境中的体育锻炼相结合,以改善老年人的认知抑制能力。进行了纵向研究以评估乒乓球的可用性exergame及其对训练老年人认知抑制的有效性。结果显示,Ping Pong练习游戏获得了良好的可用性得分,并且在玩了练习游戏后,玩家在认知任务中表现出明显更好的表现。

更新日期:2021-01-12
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