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Gamers on Gaming: A Research Note Comparing Behaviors and Beliefs of Gamers, Video Game Players, and Non-Players
Sociological Inquiry ( IF 1.690 ) Pub Date : 2020-04-26 , DOI: 10.1111/soin.12363
Lisa A. Kort‐Butler 1
Affiliation  

Research often conflates video game players and “gamers,” defining gamers by time spent playing or by type of game played. Such operationalization may be a matter of convention or, more problematically, based on stereotypical beliefs about gamers. With a survey of nearly 900 young adults, this study compared self-identified gamers to other video game players and people who do not play video games. There were behavioral differences in terms of time played, but few attitudinal differences across the groups with regards perceptions of media violence. Non-players, compared to players and gamers, tended to hold more negative attitudes about video games and their effects. Non-players also tended to be more socially engaged and have more social support, but gamers were not socially isolated. Notably, hours played did not consistently correlate with beliefs and behaviors. Results demonstrate the importance of recognizing the theoretical, empirical, and practical distinctions among hours played, gamer stereotypes, and gamer identity.

中文翻译:

游戏玩家:比较游戏玩家、电子游戏玩家和非玩家的行为和信念的研究笔记

研究经常将视频游戏玩家和“游戏玩家”混为一谈,通过玩游戏的时间或玩的游戏类型来定义游戏玩家。这种操作化可能是一个约定俗成的问题,或者更有问题的是,基于对游戏玩家的刻板印象。这项研究对近 900 名年轻人进行了调查,将自我认同的游戏玩家与其他电子游戏玩家和不玩电子游戏的人进行了比较。在播放时间方面存在行为差异,但在对媒体暴力的看法方面,各组之间的态度差异很小。与玩家和游戏玩家相比,非玩家往往对电子游戏及其影响持更消极的态度。非玩家也倾向于更多地参与社交并获得更多的社会支持,但游戏玩家并没有被社会孤立。尤其,玩的时间并不总是与信念和行为相关。结果表明,认识到游戏时间、玩家刻板印象和玩家身份之间的理论、经验和实践差异的重要性。
更新日期:2020-04-26
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