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Using games for language learning in the age of social distancing
Foreign Language Annals  ( IF 2.976 ) Pub Date : 2020-06-01 , DOI: 10.1111/flan.12465
Sébastien Dubreil 1
Affiliation  

Since the COVID‐19 pandemic has led to nation‐wide school closures, the transition to remote teaching has caused profound disruption to classroom instruction. In this article, I share the impact that this forced transition has had on the redesign of the second half of a French course entitled “Gaming culture and culture of games,” to meet the pedagogical challenge posed by the pandemic, retain the integrity of the course, and provide useful tools to mitigate the circumstances. In particular, I examine how the situation was an opportunity to combine language and culture pedagogy with game design to enable students to think critically about the course content and contribute meaningful solutions to learning languages in the age of social distancing.

中文翻译:

在社交疏远时代使用游戏进行语言学习

由于 COVID-19 大流行导致全国学校停课,向远程教学的过渡对课堂教学造成了严重干扰。在这篇文章中,我分享了这种强制过渡对重新设计名为“游戏文化和游戏文化”的法语课程后半部分的影响,以应对大流行带来的教学挑战,保持课程的完整性当然,并提供有用的工具来缓解这种情况。我特别研究了这种情况如何成为将语言和文化教学法与游戏设计相结合的机会,使学生能够批判性地思考课程内容,并为在社会疏远的时代学习语言提供有意义的解决方案。
更新日期:2020-06-01
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