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Escape education: A systematic review on escape rooms in education
Educational Research Review ( IF 11.7 ) Pub Date : 2020-11-01 , DOI: 10.1016/j.edurev.2020.100364
Alice Veldkamp , Liesbeth van de Grint , Marie-Christine P.J. Knippels , Wouter R. van Joolingen

Abstract The global increase in recreational escape rooms has inspired teachers around the world to implement escape rooms in educational settings. As escape rooms are increasingly popular in education, there is a need to evaluate their use, and a need for guidelines to develop and implement escape rooms in the classroom. This systematic review synthesizes current practices and experiences, focussing on important educational and game design aspects. Subsequently, relations between the game design aspects and the educational aspects are studied. Finally, student outcomes are related to the intended goals. Educators in different disciplines appear to have different motives for using the game’s time constraints and teamwork. These educators make different choices for related game aspects such as the structuring of the puzzles. Unlike recreational escape rooms, in educational escape rooms players need to reach the game goal by achieving the educational goals. More alignment in game mechanics and pedagogical approaches is recommended. There is a discrepancy in perceived and actual learning of content knowledge in recreational escape rooms. Recommendations in the article for developing and implementing escape rooms in education will help educators in creating these new learning environments, and eventually help students to foster knowledge and skills more effectively.

中文翻译:

逃生教育:教育逃生室的系统评价

摘要 休闲逃生室的全球增加激发了世界各地的教师在教育环境中实施逃生室的灵感。由于逃生室在教育中越来越受欢迎,因此需要评估其使用情况,并需要制定指导方针以在教室中开发和实施逃生室。本系统综述综合了当前的实践和经验,重点关注重要的教育和游戏设计方面。随后,研究了游戏设计方面和教育方面之间的关系。最后,学生的成绩与预期目标有关。不同学科的教育工作者似乎有不同的动机来使用游戏的时间限制和团队合作。这些教育者对相关游戏方面(例如谜题的结构)做出不同的选择。与休闲密室不同,在教育密室中,玩家需要通过实现教育目标来达到游戏目标。建议在游戏机制和教学方法方面进行更多调整。在休闲密室中对内容知识的感知和实际学习存在差异。文章中关于在教育中开发和实施逃生室的建议将帮助教育者创造这些新的学习环境,并最终帮助学生更有效地培养知识和技能。
更新日期:2020-11-01
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