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Fighting Gendered Battles: On Being a Woman in a Contemporary Gaming Community
Journal of Contemporary Ethnography ( IF 1.368 ) Pub Date : 2019-07-18 , DOI: 10.1177/0891241619864405
Saralyn McKinnon-Crowley 1
Affiliation  

This scholarly personal narrative (Nash 2004) draws on the author’s experiences as a woman in a male-dominated gaming community. In such a space, being a woman who plays the game problematizes notions of gender for both the author and for her most-often male opponents. When playing the game, she operates in a liminal space between expert and outsider because of her gender identity. At the same time, her gender troubles her men opponents. She discusses her struggles for acceptance in this community and how her notions and enactment of gender have changed as a result of her experiences. In the article, the author explains the social norms of the game and the demographic breakdown of the game’s players; to accomplish this, the author shares stories from her time as a player.

中文翻译:

与性别斗争:当代游戏社区中的女性

这篇学术性的个人叙述(Nash 2004)借鉴了作者作为女性在男性主导的游戏社区中的经历。在这样的空间里,作为一个玩游戏的女性,作者和她最常见的男性对手的性别观念都存在问题。在玩游戏时,她因为性别认同,在专家和局外人之间的界限空间中运作。与此同时,她的性别也让她的男性对手感到困扰。她讨论了她在这个社区中为被接受所做的努力,以及她的观念和性别制定如何因她的经历而改变。在文章中,作者解释了游戏的社会规范和游戏玩家的人口结构;为了实现这一点,作者分享了她作为玩家的故事。
更新日期:2019-07-18
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