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Validity of primary driving tasks in head-mounted display-based driving simulators
Virtual Reality ( IF 4.2 ) Pub Date : 2021-01-03 , DOI: 10.1007/s10055-020-00496-w
Bert Hartfiel , Rainer Stark

The development of new car interior concepts requires tools, particularly in development phases before concept milestones, which enable subjective experiences and evaluations in static and driving situations. On the one hand, variant comparisons are necessary; on the other hand, the level of immersion should be high enough that participants can behave as they would in real cars. Virtual reality technologies and especially head-mounted displays are generally very suitable for such evaluations with the exception being in state-of-the-art driving simulators. Therefore, a validation study was undertaken in which primary driving tasks in two HMD-based simulators were compared with test runs in a real car. The difference between the simulators was only the state of the motion base (enabled vs. disabled). In both simulators and the test runs in the real car, four identical scenarios (straight, curves, overtaking and junction) were carried out. Since the focus is primarily on subjective ratings and gaze behaviour when evaluating new car interior concepts, in this study gaze behaviour was also priority. In addition, driving dynamics parameters were measured. The results reveal that the participants show more valid behaviour in the dynamic system than in the static simulator condition.



中文翻译:

头戴式基于显示器的驾驶模拟器中主要驾驶任务的有效性

新汽车内饰概念的开发需要工具,尤其是在概念里程碑之前的开发阶段,这些工具可以在静态和驾驶情况下进行主观体验和评估。一方面,必须进行变体比较。另一方面,沉浸感水平应足够高,以使参与者能够像在真实汽车中那样表现。虚拟现实技术,尤其是头戴式显示器通常非常适合此类评估,但最新的驾驶模拟器除外。因此,进行了一项验证研究,其中将两个基于HMD的模拟器中的主要驾驶任务与真实汽车中的测试运行进行了比较。模拟器之间的区别仅在于运动基座的状态(启用与禁用)。在模拟器和真实汽车的测试运行中,都执行了四个相同的场景(直线,曲线,超车和交汇处)。由于在评估新的汽车内饰概念时,重点主要放在主观评分和注视行为上,因此在本研究中,注视行为也被优先考虑。此外,还测量了行驶动力学参数。结果表明,与静态模拟器相比,参与者在动态系统中表现出更多的有效行为。

更新日期:2021-01-03
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