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Replicated evidence towards a cognitive theory of game-based training.
Journal of Educational Psychology ( IF 6.856 ) Pub Date : 2020-07-01 , DOI: 10.1037/edu0000413
Jocelyn Parong , Ashleigh Wells , Richard E. Mayer

Executive function is the set of cognitive skills needed for goal directed behavior and is a strong predictor of academic success (Best, 2014). The present study examines the effectiveness of a custom video game designed to train the executive function skill of shifting—being able to efficiently shift attention from 1 task to another. In Experiment 1, students who played Alien Game for 4 hr, mostly at home, improved shifting skill more than those who played a word-search control game (d = .40). In Experiment 2, students who played All You Can ET (an updated version of Alien Game) for 2 hr improved shifting skill more than those who played a word-search control game (d = .36), regardless of whether the aliens were designed to portray hot or cool emotions. In addition, playing All You Can ET, which targets shifting skill, did not cause an improvement on inhibition skill, which represents a different kind of executive function. These results extend previous findings (Parong et al., 2017), and highlight a somewhat rare case in which playing a focused computer game for a short duration causes improvements in a targeted executive function skill. Overall, the results support the theory of specific transfer of general skills, which suggests that game-based training of cognitive skills should focus on concentrated practice on a target skill to train the target skill rather than divided practice across multiple different skills in an attempt to improve the mind in general. (PsycInfo Database Record (c) 2020 APA, all rights reserved)

中文翻译:

对基于游戏的训练的认知理论的复制证据。

执行功能是目标导向行为所需的一组认知技能,是学业成功的有力预测指标(Best,2014)。本研究检验了一种定制视频游戏的有效性,该游戏旨在训练转移的执行功能技能——能够有效地将注意力从一项任务转移到另一项任务。在实验 1 中,玩外星人游戏 4 小时(主要是在家里)的学生比玩单词搜索控制游戏的学生提高了更多的转换技能 (d = .40)。在实验 2 中,玩 2 小时的 All You Can ET(外星人游戏的更新版本)的学生比玩单词搜索控制游戏的学生(d = .36)提高了更多的转移技能,无论外星人是否被设计描绘热或冷的情绪。此外,玩以转移技能为目标的 All You Can ET,没有引起抑制技能的提高,这代表了一种不同的执行功能。这些结果扩展了之前的研究结果(Parong 等人,2017 年),并强调了一种罕见的情况,即在短时间内玩专注的电脑游戏会导致目标执行功能技能的提高。总体而言,结果支持通用技能特定迁移理论,这表明基于游戏的认知技能训练应侧重于对目标技能的集中练习以训练目标技能,而不是在多个不同技能之间进行分散练习以试图总体上改善头脑。(PsycInfo 数据库记录 (c) 2020 APA,保留所有权利)并强调一个有点罕见的情况,在这种情况下,在短时间内玩专注的电脑游戏会提高目标执行功能技能。总体而言,结果支持通用技能特定迁移理论,这表明基于游戏的认知技能训练应侧重于对目标技能的集中练习以训练目标技能,而不是在多个不同技能之间进行分散练习以试图总体上改善头脑。(PsycInfo 数据库记录 (c) 2020 APA,保留所有权利)并强调一个有点罕见的情况,在这种情况下,在短时间内玩专注的电脑游戏会提高目标执行功能技能。总体而言,结果支持通用技能特定迁移理论,这表明基于游戏的认知技能训练应侧重于对目标技能的集中练习以训练目标技能,而不是在多个不同技能之间进行分散练习以试图总体上改善头脑。(PsycInfo 数据库记录 (c) 2020 APA,保留所有权利)这表明基于游戏的认知技能训练应侧重于集中练习目标技能以训练目标技能,而不是在多个不同技能之间进行分散练习以试图提高整体思维。(PsycInfo 数据库记录 (c) 2020 APA,保留所有权利)这表明基于游戏的认知技能训练应侧重于集中练习目标技能以训练目标技能,而不是在多个不同技能之间进行分散练习以试图提高整体思维。(PsycInfo 数据库记录 (c) 2020 APA,保留所有权利)
更新日期:2020-07-01
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