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Instructional mechanisms in immersive virtual reality serious games: Earthquake emergency training for children
Journal of Computer Assisted Learning ( IF 3.761 ) Pub Date : 2020-11-15 , DOI: 10.1111/jcal.12507
Zhenan Feng 1, 2 , Vicente A. González 1 , Carol Mutch 3 , Robert Amor 4 , Guillermo Cabrera‐Guerrero 5
Affiliation  

Children are vulnerable in earthquakes, but they are also essential to foster earthquake‐resilient communities. It is critical to enhance the preparedness of children against earthquakes through effective education and training. Immersive virtual reality (IVR) and serious games (SGs) are innovative digital technologies that enable realistic and engaging training environments. However, little research has been made on the applications of IVR SGs for earthquake training targeting children. In order to fill this gap, this paper presents an IVR SG training system based on a problem‐based gaming framework. Three instructional mechanisms within the training system, namely prior instruction, immediate feedback, and post‐game assessment, were investigated to promote learning through effective reflection. A controlled experiment involving 125 secondary school students aged from 11 to 15 years old was undertaken, using leaflets as a traditional training approach for the control group and the IVR SG training system as the main intervention. Results revealed that the IVR SG training system with post‐game assessment was the most effective way to train children, with greater knowledge acquisition and self‐efficacy improvement observed. Possible improvements, such as increasing the time for reflection and differentiating the stimulation between positive and negative feedback, are suggested for further research.

中文翻译:

沉浸式虚拟现实严肃游戏中的教学机制:儿童地震应急培训

儿童在地震中易受伤害,但对于建立抗灾社区也是必不可少的。通过有效的教育和培训来增强儿童抗震的准备至关重要。沉浸式虚拟现实(IVR)和严肃游戏(SGs)是创新的数字技术,可实现逼真的引人入胜的培训环境。但是,关于IVR SG在针对儿童的地震训练中的应用的研究很少。为了填补这一空白,本文提出了一种基于问题游戏框架的IVR SG培训系统。研究了培训系统中的三种指导机制,即事先指导,即时反馈和赛后评估,以通过有效的反思促进学习。进行了一项涉及125名11至15岁中学生的对照实验,使用传单作为对照组的传统培训方法,并以IVR SG培训系统为主要干预措施。结果表明,带有游戏后评估的IVR SG培训系统是培训儿童的最有效方法,并且可以提高知识的获取和自我效能的提高。建议进行可能的改进,例如增加反射时间并区分正反馈和负反馈之间的刺激,以进行进一步的研究。结果表明,带有游戏后评估的IVR SG培训系统是培训儿童的最有效方法,并且可以提高知识的获取和自我效能的提高。建议进行可能的改进,例如增加反射时间并区分正反馈和负反馈之间的刺激,以进行进一步的研究。结果表明,具有游戏后评估的IVR SG培训系统是培训儿童的最有效方法,并且可以提高知识的获取和自我效能的提高。建议进行可能的改进,例如增加反射时间并区分正反馈和负反馈之间的刺激,以进行进一步的研究。
更新日期:2020-11-15
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