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Gamification and deep learning approaches in higher education
Journal of Hospitality, Leisure, Sport & Tourism Education ( IF 2.628 ) Pub Date : 2020-11-06 , DOI: 10.1016/j.jhlste.2020.100290
Lidia Aguiar-Castillo , Alberto Clavijo-Rodriguez , Lidia Hernández-López , Petra De Saa-Pérez , Rafael Pérez-Jiménez

Gamification is a tool that has been used to promote commitment and motivation to students. This fact, coupled with the intensive use made by students of their smart phones, has led to the development of the HEgameApp application. This study shows that students’ satisfaction will be influenced directly by application features, and it will influence pro-deep-learning approaches. Besides, the initiative will be visible through word of mouth. According to this study a gamified application can contribute to the pro-deep-learning approaches as students wish to expose their private learning-related actions to friends. An interesting finding of this study is the connection between the users' satisfaction and the promotion of behaviors related to deep learning strategies, since the more satisfied the students are, the more their deep learning strategies will be promoted. Another relevant finding comes from the teaching institution, as this type of initiative is very well accepted by the students and will improve the image, providing a smart academic, student-focused reputation to the implementing academia.



中文翻译:

高等教育中的游戏化和深度学习方法

游戏化是一种工具,用于促进学生的承诺和动力。这一事实,加上学生对智能手机的大量使用,导致了 HEgameApp 应用程序的开发。本研究表明,学生的满意度会直接受到应用程序特征的影响,并且会影响深度学习方法。此外,该倡议将通过口耳相传。根据这项研究,一个游戏化的应用程序可以为支持深度学习的方法做出贡献,因为学生希望将他们与私人学习相关的行为暴露给朋友。这项研究的一个有趣发现是用户的满意度与深度学习策略相关行为的推广之间存在联系,因为学生越满意,他们的深度学习策略将被推广得越多。另一个相关发现来自教学机构,因为这种类型的举措很受学生欢迎,并将改善形象,为实施学术界提供以学生为中心的聪明学术声誉。

更新日期:2020-11-06
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