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Making on the Move: Mobility, Makerspaces, and Art Education
The International Journal of Art & Design Education ( IF 0.813 ) Pub Date : 2020-12-12 , DOI: 10.1111/jade.12333
Alvaro Jordan , Aaron D. Knochel , Nicholas Meisel , Kelsey Reiger , Swapnil Sinha

Combining the excitement from the maker movement and the novel creation of deployable makerspaces, we review the development of the Mobile Atelier for Kinaesthetic Education (MAKE) 3D. MAKE 3D is a mobile makerspace platform that can be deployed anywhere there is electricity to create a curricular spectacle of digital fabrication in particular additive manufacturing or what is more commonly referred to as 3D printing. Our project combines this notion of curricular spectacle and a mobile makerspace platform, to develop strategies in how to meet the novice user almost anywhere and to entice them into a series of hands‐on activities that would give them a range of knowledge and aptitude for additive techniques in digital fabrication. We review the component parts of our Material to Form curriculum and explore thematic connections between the maker movement and art education including STEAM and interdisciplinarity; design thinking and kinaesthetic learning; and place‐based education and the mobile platform. Informal practices in art education and the mobile makerspace advances forms of place and kinaesthetic learning. Similar curricular setups are therefore encouraged to reinforce and expand prior knowledge, broaden participation and provide an adaptable learning space for STEAM initiatives.

中文翻译:

移动中的创造力:移动性,创客空间和艺术教育

结合制造者运动的兴奋和可部署的制造者空间的新颖创造,我们回顾了动觉教育移动工作室(MAKE)3D的开发。MAKE 3D是一个移动的创客空间平台,可以部署在有电的任何地方,以创建数字制造课程,特别是增材制造或通常称为3D打印的课程。我们的项目结合了课程眼镜和移动创客空间平台的概念,制定了如何在几乎任何地方与新手用户见面并吸引他们参加一系列动手活动的策略,这些活动将使他们具备广泛的知识和能力来进行增材制造数字制造中的技术。我们审查了“材料成型”课程的组成部分,并探讨了制作者运动与包括STEAM和跨学科性在内的艺术教育之间的主题联系;设计思维和动感学习;以及基于位置的教育和移动平台。艺术教育和移动创客空间中的非正式实践促进了场所和动觉学习的形式。因此,鼓励类似的课程设置,以加强和扩展先验知识,扩大参与范围,并为STEAM计划提供适应性的学习空间。
更新日期:2020-12-12
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