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Factor Structure of Play Creativity: A New Instrument to Assess Movement Creativity
Creativity Research Journal ( IF 2.032 ) Pub Date : 2020-09-27 , DOI: 10.1080/10400419.2020.1821567
Veronique Richard 1 , Patrice Aubertin 1 , Yan Yun Yang 2 , Dean Kriellaars 3
Affiliation  

ABSTRACT

Few assessment tools have been designed to assess motor creativity, and the existing tools have limitations. To bridge this gap, the current study aimed at designing a new movement creativity assessment tool that considers the unique features underlying the expression of creativity through movement. A modified Delphi technique was used to collect experts’ perspective and derive tasks suitable for evaluation of the main features underlying movement creativity. From these expert ‘consultations, 11 tasks measuring up to 6 movement creativity variables (i.e., fluency, originality, imagination, elaboration, appropriateness, flow) were included in the initial PLAY Creativity measurement model. The COnsensus-based Standards for the selection of health status Measurement INstruments (COSMIN checklist) were followed to ensure methodological quality. Overall, 367 children from grade 4 to 6 participated in this study. Results indicated strong test-retest, inter, and intra observer reliability. Confirmatory factor analysis revealed an inadequate fit of the hypothesized model leading to some modifications. After combining originality and imagination, and excluding elaboration, the final measurement model provided an adequate fit. PLAY creativity, in its final form, has adequate validity and can be considered a reliable instrument to assess movement creativity in children. This study thus provides a useful tool to assess and promote movement creativity.



中文翻译:

游戏创造力的因子结构:一种评估运动创造力的新工具

摘要

很少有评估工具可以用来评估运动创造力,而现有工具有局限性。为了弥合这一差距,当前的研究旨在设计一种新的运动创造力评估工具,该工具考虑通过运动表达创造力的独特特征。改良的Delphi技术用于收集专家的观点并得出适合评估运动创造力主要特征的任务。通过这些专家的咨询,最初的PLAY创造力测量模型中包含11个任务,这些任务最多可测量6个运动创造力变量(即流畅性,独创性,想象力,精心程度,适当性,流程)。遵循基于健康状况选择测量仪器的基于科罗拉多州标准的标准(COSMIN检查表),以确保方法学质量。总体而言,有367位4至6年级的孩子参加了这项研究。结果表明,强大的重测,内部和内部观察者可靠性。验证性因素分析显示,假设模型的拟合度不足,会导致某些修改。在将独创性和想象力结合在一起之后,不进行详尽阐述,最终的测量模型便提供了足够的拟合度。最终形式的游戏创造力具有足够的有效性,可以被认为是评估儿童运动创造力的可靠工具。因此,这项研究为评估和促进运动创造力提供了有用的工具。验证性因素分析显示,假设模型的拟合度不足,会导致某些修改。在将独创性和想象力结合在一起之后,不进行详尽阐述,最终的测量模型便提供了足够的拟合度。最终形式的游戏创造力具有足够的有效性,可以被认为是评估儿童运动创造力的可靠工具。因此,这项研究为评估和促进运动创造力提供了有用的工具。验证性因素分析显示,假设模型的拟合度不足,会导致某些修改。在将独创性和想象力结合在一起之后,不进行详尽阐述,最终的测量模型便提供了足够的拟合度。最终形式的游戏创造力具有足够的有效性,可以被认为是评估儿童运动创造力的可靠工具。因此,这项研究为评估和促进运动创造力提供了有用的工具。

更新日期:2020-09-27
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