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User-centred Design of a Scenario-based Serious Game: Game-based Teaching of Future Healthcare
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2020-12-01 , DOI: 10.1109/tg.2020.3033437
Renee Schulz , Berglind Smaradottir , Andreas Prinz , Takahiro Hara

A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progress in the scenario so that a self-paced experience with defined dynamics can be created for the participants. The scenario-based serious game was tested with high school students and senior citizens in multiple iterations.

中文翻译:

以用户为中心的情景化严肃游戏设计:未来医疗的游戏化教学

在多次迭代中开发并测试了一个基于场景的严肃游戏,用于教授医疗保健解决方案。这款严肃游戏捕捉了现实世界医疗保健场景的复杂性,将其投射到一个“场景系统”中,游戏参与者可以访问该系统来探索和体验关键医疗保健情况的过程。目的是教授现有的健康技术,以及它的用途和医疗保健专业人员、技术和患者之间的相互作用。严肃游戏的平台是移动的,可以针对不同的场景选择不同的地点。参与者的动作会触发场景中的进一步动作、任务和故事情节进展,以便可以为参与者创建具有定义动态的自定进度体验。
更新日期:2020-12-01
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