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The Expression of Users’ Creative Potential in Virtual and Real Environments: An Exploratory Study
Creativity Research Journal ( IF 2.032 ) Pub Date : 2020-01-07 , DOI: 10.1080/10400419.2020.1712162
Samira Bourgeois-Bougrine 1 , Peter Richard 1 , Jean-Marie Burkhardt 2 , Benjamin Frantz 1 , Todd Lubart 1
Affiliation  

ABSTRACT

The aim of this study was to explore whether Multi-User Virtual Environments (MUVE) improve the creativity of users regardless of their creative potential profile. The study involved brainstorming sessions in two settings: a real meeting room (RE) and a similar meeting room in a virtual environment (VE). Twenty groups of three users of public transport were randomly assigned to one of the two conditions and performed a brainstorming task on how to improve mobility in Paris. The results indicated that, at the team level, fluency, and originality were significantly improved by working in VE compared to RE. However, at the individual level, the results suggested that VE did not favor everyone. Participants in VE with high risk-taking propensity were significantly more creative (fluency and originality) than the other participants (e.g., those with a similar profile in RE as well as participants with low scores in risk taking in VE). A similar trend was observed for divergent thinking and mental flexibility but to a lesser extent. The results suggest that VE offered an atmosphere of freedom that disinhibited the participants with a high risk-taking propensity, divergent thinking, and mental flexibility abilities.



中文翻译:

虚拟和现实环境中用户创造潜能的表达:一项探索性研究

摘要

这项研究的目的是探索多用户虚拟环境(MUVE)是否可以提高用户的创造力,而无论其创造潜力如何。该研究在两个环境中进行了头脑风暴会议:真实会议室(RE)和虚拟环境中的类似会议室(VE)。二十个三人组的公共交通用户被随机分配到两个条件之一,并就如何改善巴黎的出行进行了集思广益的任务。结果表明,与RE相比,在VE中工作可以显着提高团队水平的流畅性和独创性。但是,从个人的角度来看,结果表明VE并不偏爱所有人。具有较高冒险倾向的VE参与者比其他参与者(例如,在RE中具有相似特征的参与者以及在VE中冒险得分较低的参与者)。思维差异和心理灵活性也有类似趋势,但程度较小。结果表明,VE提供了一种自由氛围,以高冒险倾向,发散性思维和心理灵活性能力抑制了参与者。

更新日期:2020-01-07
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