当前位置: X-MOL 学术Review of General Psychology › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Creative Outcome as Implausible Utility
Review of General Psychology ( IF 4.615 ) Pub Date : 2019-07-03 , DOI: 10.1177/1089268019857929
J. Y. Tsao 1 , C. L. Ting 1 , C. M. Johnson 1
Affiliation  

Two perspectives are used to reframe Simonton’s recent three-factor definition of creative outcome. The first perspective is functional: that creative ideas are those that add significantly to knowledge by providing both utility and learning. The second perspective is calculational: that learning can be estimated by the change in probabilistic beliefs about an idea’s utility before and after it has played out in its environment. The results of the reframing are proposed conceptual and mathematical definitions of (a) creative outcome as the product of two overarching factors (utility and learning) and (b) learning as a function of two subsidiary factors (blindness reduction and surprise). Learning will be shown to depend much more strongly on surprise than on blindness reduction, so creative outcome may then also be defined as “implausible utility.”

中文翻译:

创意成果令人难以置信

两种观点被用来重构西蒙顿最近关于创造性成果的三因素定义。第一个观点是实用的:创意是通过提供实用性和学习性而大大增加知识的创意。第二个观点是计算性的:可以通过在一个想法在其环境中发挥作用之前和之后关于该想法的效用的概率信念的变化来估计学习。重新框架的结果提出了以下概念和数学定义:(a)创新成果是两个总体因素(效用和学习)的乘积;(b)学习是两个辅助因素(减少失明和惊奇)的函数。与减少盲目性相比,学习将被更多地依赖于惊喜,因此创造性的结果也可以被定义为“难以置信的效用”。
更新日期:2019-07-03
down
wechat
bug