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Setting the scientific stage for esports psychology: a systematic review
International Review of Sport and Exercise Psychology ( IF 7.423 ) Pub Date : 2020-02-10 , DOI: 10.1080/1750984x.2020.1723122
Ismael Pedraza-Ramirez 1 , Lisa Musculus 1 , Markus Raab 1, 2 , Sylvain Laborde 1, 3
Affiliation  

ABSTRACT

Competitive gaming, better known as electronic sports (esports), is rapidly growing in popularity. We systematically reviewed the available literature regarding the psychological aspects of esports using the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA-P) evidence-based reporting checklist and a Population, Intervention, Comparator, and Outcomes (PICO) framework with the following inclusion criteria: (i) published between 1994 and 2018; (ii) empirical investigation (as the current state of research is dense with positions and opinions but has few empirical investigations); and (iii) focussed on esports games that are associated with either cognitive performance or game performance. The goal of our research was twofold: to present a summary of the empirical evidence addressing the psychological characteristics of both cognitive and game performance in esports, and to integrate esports in the field of sport psychology. More specifically, our goals were to highlight the interplay of psychological aspects of performance and esports and to clearly define the theoretical foundations of the psychological aspects of esports performance. Underlining the differences from video gaming will inform future research directions and stimulate the development of high-quality practice in the applied field of sports and exercise psychology.



中文翻译:

设置电子竞技心理学的科学舞台:系统回顾

摘要

竞争性游戏,更广为人知的是电子运动(电子竞技),正在迅速普及。我们使用系统评价和荟萃分析协议的首选报告项(PRISMA-P)基于证据的报告清单以及带有以下内容的人口,干预,比较者和结果(PICO)框架,系统地审查了有关电子竞技心理方面的现有文献。以下收录标准:(i)在1994年至2018年之间发布;(ii)实证研究(由于当前的研究状态充满了立场和观点,但很少进行经验研究);(iii)专注于与认知表现或游戏表现相关的电子竞技游戏。我们的研究目标是双重的:提出经验证据的总结,以解决电子竞技中认知和游戏表现的心理特征,并将电子竞技纳入运动心理学领域。更具体地说,我们的目标是强调表演和电子竞技的心理方面的相互作用,并明确定义电子竞技表演的心理方面的理论基础。强调与视频游戏的区别将为未来的研究方向提供信息,并刺激体育和运动心理学应用领域中高质量实践的发展。我们的目标是强调表演和电子竞技的心理方面的相互作用,并明确定义电子竞技表演的心理方面的理论基础。强调与视频游戏的区别将为未来的研究方向提供信息,并刺激体育和运动心理学应用领域中高质量实践的发展。我们的目标是强调表演和电子竞技的心理方面的相互作用,并明确定义电子竞技表演的心理方面的理论基础。强调与视频游戏的区别将为未来的研究方向提供信息,并刺激体育和运动心理学应用领域中高质量实践的发展。

更新日期:2020-02-10
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