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STEALTH assessment of creativity in a Physics video game
Computers in Human Behavior ( IF 8.957 ) Pub Date : 2021-03-01 , DOI: 10.1016/j.chb.2020.106647
Valerie J. Shute , Seyedahmad Rahimi

Abstract Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on video games and creativity and provide an example of current work being done relative to measuring creativity in the context of a game called Physics Playground using stealth assessment. To validate the stealth assessment of creativity, we conducted a one-group pretest-posttest study with 167 8th and 9th graders from a K-12 school in Florida. Results suggest that our stealth assessment of creativity is valid (i.e., our stealth assessment estimate significantly correlated with our external performance-based measures of creativity). Additional analyses revealed that creativity (i.e., estimated using our stealth assessment of creativity) significantly predicts in-game performance (e.g., number of levels solved), game enjoyment, and learning of physics content. We conclude with a discussion of future directions in this line of creativity research.

中文翻译:

物理视频游戏中创造力的 STEALTH 评估

摘要 数十年来,创造力一直是心理学家的研究兴趣所在,目前被认为是在我们复杂、相互关联的世界中取得成功所需的基本技能之一。一种可以评估和支持年轻人创造力的媒介是电子游戏。在本文中,我们简要讨论了有关视频游戏和创造力的文献,并提供了一个当前正在开展的工作的示例,这些工作与使用隐身评估在名为 Physics Playground 的游戏环境中测量创造力有关。为了验证对创造力的隐秘评估,我们对佛罗里达州一所 K-12 学校的 167 名 8 年级和 9 年级学生进行了一组前测后测研究。结果表明,我们对创造力的隐秘评估是有效的(即,我们的隐形评估估计与我们基于外部表现的创造力测量显着相关)。其他分析表明,创造力(即,使用我们对创造力的隐秘评估进行估计)显着预测游戏中的表现(例如,解决的关卡数量)、游戏乐趣和物理内容的学习。最后,我们讨论了这一创造性研究领域的未来方向。
更新日期:2021-03-01
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