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Impact of mixed reality implementation on early-stage interactive product design process
Journal of Engineering Design ( IF 2.7 ) Pub Date : 2020-12-02 , DOI: 10.1080/09544828.2020.1851662
Santosh Maurya 1 , Céline Mougenot 2 , Yukio Takeda 1
Affiliation  

ABSTRACT This article proposes a novel approach towards quick concept generation and validation of interactive-product behaviours. When designing for user-product interactions, designers have to consider spatial and behavioural elements besides form/tangible aspects and perform quick-validation of the generated concepts often done through functional prototyping at later design stages. As a result, the designed-outcomes often depend on parameters like designer's familiarity with the design tools used, the level of fidelity achieved while prototyping and the frequency of design-iterations, limiting a thorough-exploration of concept-space and outcomes' creativity at the early design stages. This research targets such dependencies and non-creative hindrances at concept generation stage through a Mixed Reality implementation. This work establishes requirements for creating a suitable design-tool and presents a proof-of-concept use-case. A design task to ideate, create and revise concepts of playful product-behaviours swiftly was performed to assess the impact of the implemented method. In an empirical study, a broader exploration of solution-space and an overall improvement in creative output-flow was observed when compared to the design-outcomes in the traditional storyboard design approach. Though the implemented design-tool's unfamiliarity and capability presented a challenge, a significant increase in usage of iterative concept-design behaviour was observed throughout the study.

中文翻译:

混合现实实施对早期交互式产品设计过程的影响

摘要本文提出了一种快速概念生成和交互产品行为验证的新方法。在设计用户-产品交互时,设计师必须考虑除形式/有形方面之外的空间和行为元素,并对生成的概念进行快速验证,通常在后期设计阶段通过功能原型设计完成。因此,设计结果通常取决于设计师对所用设计工具的熟悉程度、原型制作时达到的保真度和设计迭代的频率等参数,限制了对概念空间的彻底探索和结果的创造力早期的设计阶段。该研究通过混合现实实施来针对概念生成阶段的此类依赖性和非创造性障碍。这项工作建立了创建合适的设计工具的要求,并提供了一个概念验证用例。快速构思、创建和修改有趣的产品行为概念的设计任务被执行,以评估所实施方法的影响。在一项实证研究中,与传统故事板设计方法中的设计结果相比,我们观察到对解决方案空间的更广泛探索和创意输出流的整体改进。尽管实施的设计工具的不熟悉和能力带来了挑战,但在整个研究中观察到迭代概念设计行为的使用显着增加。迅速创建和修改有趣的产品行为的概念,以评估所实施方法的影响。在一项实证研究中,与传统故事板设计方法中的设计结果相比,我们观察到对解决方案空间的更广泛探索和创意输出流的整体改进。尽管实施的设计工具的不熟悉和能力带来了挑战,但在整个研究中观察到迭代概念设计行为的使用显着增加。迅速创建和修改有趣的产品行为的概念,以评估所实施方法的影响。在一项实证研究中,与传统故事板设计方法中的设计结果相比,我们观察到对解决方案空间的更广泛探索和创意输出流的整体改进。尽管实施的设计工具的不熟悉和能力带来了挑战,但在整个研究中观察到迭代概念设计行为的使用显着增加。
更新日期:2020-12-02
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