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When ignorance is bliss: The role of curiosity in online games adoption
Entertainment Computing ( IF 2.8 ) Pub Date : 2020-12-03 , DOI: 10.1016/j.entcom.2020.100398
Laila Dahabiyeh , Mohammad S. Najjar , Deepti Agrawal

Despite the adverse consequences associated with playing risky online games, their popularity is increasing. Prior literature on online games has focused on identifying adoption factors without taking associated risks into consideration. In this study, we examine the factors that drive individuals to play online games in the presence of cybersecurity risks such as physical and psychological risks associated with online games. We draw on the information gap theory of curiosity to investigate the impact of security risk awareness and curiosity on the intention to play online games. Using a hypothetical scenario that simulates a real event and a total of 301 responses collected using Amazon Mechanical Turk platform and analyzed using LISREL 8.80, we provide evidence of how the awareness of threats incites curiosity and invites exploratory behavior that can lead to undesirable consequences. Our results reveal that security risk awareness has a positive and significant effect on both perceived risk and curiosity, while curiosity has a negative effect on perceived risk and a positive effect on the intention to play an online game. This study contributes to the literature on online games by adding the role of cybersecurity awareness as a predictor of curiosity, which in turn leads to risky behavior of playing online games. The study introduces curiosity as a critical factor that has valuable cybersecurity implications in the context of online gaming.



中文翻译:

当无知是幸福时:好奇心在网络游戏采用中的作用

尽管玩危险的在线游戏会带来不利影响,但它们的受欢迎程度正在增加。有关在线游戏的现有文献主要关注于确定采用因素,而没有考虑相关的风险。在这项研究中,我们研究了在存在网络安全风险(例如与网络游戏相关的身体和心理风险)的情况下,促使个人玩网络游戏的因素。我们利用好奇心的信息缺口理论来研究安全风险意识和好奇心对玩在线游戏的意图的影响。使用一个假设场景,该场景模拟一个真实事件,并使用Amazon Mechanical Turk平台收集并使用LISREL 8.80分析了总共301个响应,我们提供证据表明,对威胁的意识如何激发好奇心,并引发探索性行为,从而可能导致不良后果。我们的结果表明,安全风险意识对感知到的风险和好奇心具有积极而显着的影响,而好奇心对感知到的风险具有消极影响,并且对玩在线游戏的意图具有积极影响。这项研究通过增加网络安全意识作为好奇心的预测因素的作用,为网络游戏的文献做出了贡献,这反过来又导致了玩网络游戏的危险行为。该研究将好奇心作为在在线游戏的背景下具有重要的网络安全隐患的关键因素。我们的结果表明,安全风险意识对感知到的风险和好奇心具有积极而显着的影响,而好奇心对感知到的风险具有消极影响,并且对玩在线游戏的意图具有积极影响。这项研究通过增加网络安全意识作为好奇心的预测因素的作用,为网络游戏的文献做出了贡献,这反过来又导致了玩网络游戏的危险行为。该研究将好奇心作为在在线游戏的背景下具有重要的网络安全隐患的关键因素。我们的结果表明,安全风险意识对感知到的风险和好奇心具有积极而显着的影响,而好奇心对感知到的风险具有消极影响,并且对玩在线游戏的意图具有积极影响。这项研究通过增加网络安全意识作为好奇心的预测因素的作用,为网络游戏的文献做出了贡献,这反过来又导致了玩网络游戏的危险行为。该研究将好奇心作为在在线游戏的背景下具有重要的网络安全隐患的关键因素。进而导致玩网络游戏的冒险行为。该研究将好奇心作为在在线游戏的背景下具有重要的网络安全隐患的关键因素。进而导致玩网络游戏的冒险行为。该研究将好奇心作为在在线游戏的背景下具有重要的网络安全隐患的关键因素。

更新日期:2020-12-16
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