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CCDSF: A Computational Creative Design Systems Framework
New Generation Computing ( IF 2.6 ) Pub Date : 2020-11-01 , DOI: 10.1007/s00354-020-00109-9
Jesús Pérez-Romero , Wendy Aguilar

From a mixed perspective of the fields of computational creativity and design research, we present a formal framework called Computational Creative Design Systems Framework (CCDSF) for describing, analyzing, and modeling Computational Creative Design Systems (CCDSs), either as autonomous agents or as collaborative systems integrating different agents, including both pure computational and human–computer scenarios. The CCDSF extends and unifies three existing frameworks: (i) the Function–Behavior–Structure framework for designing, to integrate design domain-specific knowledge; (ii) the Creative Systems Framework, to model design as a creative process; and (iii) the Conceptual Spaces Theory framework, to define the CCDSF at a more neutral level to be compatible with both the conceptual-space nature of the creative process and the implementation-level representation systems. The CCDSF core is a layered schema that structures the activity of designing through design concepts produced by design processes instrumented by agent-specific perception and action strategies, within a hierarchy of what we call design levels. Each layer of the schema constitutes a creative system that can implement exploratory, combinational, and transformational creativity mechanisms, including the possibility of defining the system at a meta-creative level. The hierarchical arrangement of creative systems defines the architecture of a CCDS. This architecture enables modeling CCDSs considering both the perspective of the generation and evaluation of artifacts that could be deemed creative and the precise modeling of the cognitive process of design, emphasizing its situated nature. To illustrate its usefulness, in the last part of this paper, we use the proposed framework to describe a real system in the videogame design domain.

中文翻译:

CCDSF:计算创意设计系统框架

从计算创意和设计研究领域的混合角度来看,我们提出了一个称为计算创意设计系统框架 (CCDSF) 的正式框架,用于描述、分析和建模计算创意设计系统 (CCDS),作为自主代理或协作集成不同代理的系统,包括纯计算和人机场景。CCDSF 扩展并统一了三个现有框架:(i) 用于设计的功能-行为-结构框架,以整合设计领域特定的知识;(ii) 创意系统框架,将设计建模为一个创意过程;(iii) 概念空间理论框架,在更中立的层面上定义 CCDSF,以与创作过程的概念空间性质和实施层面的表示系统兼容。CCDSF 核心是一个分层模式,它通过设计过程产生的设计概念构建设计活动,设计过程由特定于代理的感知和行动策略构成,在我们称为设计级别的层次结构中。图式的每一层都构成了一个创造性系统,可以实现探索性、组合性和转换性的创造性机制,包括在元创造性水平上定义系统的可能性。创意系统的层次结构定义了 CCDS 的架构。这种架构能够同时考虑可被视为具有创造性的工件的生成和评估的角度以及设计认知过程的精确建模,强调其所处的性质,从而对 CCDS 进行建模。为了说明它的用处,在本文的最后一部分,我们使用所提出的框架来描述视频游戏设计领域中的一个真实系统。
更新日期:2020-11-01
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