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Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective
Optica ( IF 10.4 ) Pub Date : 2020-11-06 , DOI: 10.1364/optica.406004
Chenliang Chang 1 , Kiseung Bang 2 , Gordon Wetzstein 3 , Byoungho Lee 2 , Liang Gao 1
Affiliation  

Wearable near-eye displays for virtual and augmented reality (VR/AR) have seen enormous growth in recent years. While researchers are exploiting a plethora of techniques to create life-like three-dimensional (3D) objects, there is a lack of awareness of the role of human perception in guiding the hardware development. An ultimate VR/AR headset must integrate the display, sensors, and processors in a compact enclosure that people can comfortably wear for a long time while allowing a superior immersion experience and user-friendly human–computer interaction. Compared with other 3D displays, the holographic display has unique advantages in providing natural depth cues and correcting eye aberrations. Therefore, it holds great promise to be the enabling technology for next-generation VR/AR devices. In this review, we survey the recent progress in holographic near-eye displays from the human-centric perspective.

中文翻译:

面向下一代VR / AR光学器件:以人为本的视角回顾全息近眼显示器

近年来,用于虚拟现实和增强现实(VR / AR)的可穿戴式近眼显示器已经取得了巨大的发展。尽管研究人员正在利用大量技术来创建逼真的三维(3D)对象,但人们缺乏对人类感知在指导硬件开发中所起的作用的认识。终极的VR / AR耳机必须将显示器,传感器和处理器集成在一个紧凑的外壳中,人们可以长时间舒适地佩戴,同时提供出色的沉浸体验和用户友好的人机交互。与其他3D显示器相比,全息显示器在提供自然深度提示和矫正眼睛像差方面具有独特优势。因此,它有望成为下一代VR / AR设备的使能技术。在这篇评论中
更新日期:2020-11-21
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