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Leaps and Bounds: An Introduction to the Field of Computational Creativity
New Generation Computing ( IF 2.6 ) Pub Date : 2020-11-01 , DOI: 10.1007/s00354-020-00116-w
Tony Veale , Rafael Pérez y Pérez

Computers have enhanced productivity and cost-effectiveness in all of the creative industries, and their value as tools is rarely doubted. But can machines serve as more than mere tools, and assume the role and responsibilities of a co-creative partner, or even become goal-setting, autonomous creators in their own right? These are the questions that define the discipline of computational creativity. The answers require an algorithmic understanding of how humans give meaning to form, but a transformation in the way we think about creativity is unlikely to occur in a single bound. Rather, interdisciplinary insights from diverse fields must first inform our models, and shape a narrative of creativity in which machines are both tools and creators. To set the stage for the newest work, this introduction to the special issue on computational creativity shows where the field is going, and where it has come from.

中文翻译:

跨越式发展:计算创造力领域简介

计算机在所有创意产业中都提高了生产力和成本效益,它们作为工具的价值很少受到质疑。但是,机器能否不仅仅是工具,承担共同创造伙伴的角色和责任,甚至自己成为设定目标的自主创造者?这些是定义计算创造力学科的问题。答案需要对人类如何赋予形式意义的算法理解,但我们对创造力的看法不太可能在单一范围内发生转变。相反,来自不同领域的跨学科见解必须首先为我们的模型提供信息,并塑造一种机器既是工具又是创造者的创造力叙事。为最新作品奠定基础,
更新日期:2020-11-01
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