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Video Games During the Time of the Plague
Psychological Inquiry ( IF 5.581 ) Pub Date : 2020-07-02 , DOI: 10.1080/1047840x.2020.1820222
Christopher J. Ferguson 1
Affiliation  

In their timely essay, Granic and colleagues (this issue) posit digital media as interwoven with real-life experience and an important and nuanced part of adolescent development. When they were wri...

中文翻译:

瘟疫期间的电子游戏

在他们及时的文章中,Granic 及其同事(本期)认为数字媒体与现实生活经验交织在一起,是青少年发展的一个重要而微妙的部分。当他们写...
更新日期:2020-07-02
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