当前位置: X-MOL 学术Exp. Brain Res. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
The influence of the Sander parallelogram illusion and early, middle and late vision on goal-directed reaching and grasping
Experimental Brain Research ( IF 2 ) Pub Date : 2020-10-23 , DOI: 10.1007/s00221-020-05960-2
Tiffany A Carther-Krone 1 , Shannon A Senanayake 1 , Jonathan J Marotta 1
Affiliation  

Vision is one of the most robust sensory inputs used for the execution of goal-directed actions. Despite a history of extensive visuomotor research, how individuals process visual context for the execution of movements continues to be debated. This experiment examines how early, middle and late visuomotor control is impacted by illusory characteristics in a reaching and grasping task. Participants either manually estimated or reached out and picked up a three-dimensional target bar resting on a two-dimensional picture of the Sander parallelogram illusion. Participants performed their grasps within a predefined time movement window based on their own average grasp time, allowing for the manipulation of visual feedback. On some trials, vision was only available before the response cue (an auditory tone), while on others vision was occluded until the response cue, becoming available for either the full, early, middle or late portions of the movement. While results showed that the effect of the illusion was stronger on manual estimations than on grasping, maximum grip apertures in the occluded vision and early vision grasping conditions were also consistent to a lesser extent with the illusion. The late vision condition showed longer movement time, wrist deceleration period, time to maximum grip aperture and lower maximum velocity. These findings indicate that visual context affects visuomotor control distinctly depending on when vision is available, and supports the notion that human vision is comprised of two functionally and anatomically distinct systems.



中文翻译:

桑德平行四边形错觉和早期,中期和后期视觉对目标定向的到达和抓握的影响

视觉是用于执行目标定向动作的最强大的感觉输入之一。尽管有广泛的视觉运动研究的历史,但个人如何处理运动的视觉环境仍在争论中。本实验研究了在达到和掌握任务中虚幻的特征如何影响早期,中期和后期的视觉运动控制。参与者要么手动估计,要么伸出手,拿起一个三维目标条,该目标条位于Sander平行四边形错觉的二维图片上。参与者根据自己的平均抓握时间在预定义的时间移动窗口内进行抓握,从而可以操纵视觉反馈。在某些试验中,视力仅在反应提示(听觉基调)之前可用,在其他情况下,视线被遮挡,直到出现响应提示为止,然后才可以用于运动的整个,早期,中期或后期。虽然结果表明,这种错觉对手动估计的影响要强于对握力的把握,但在被遮挡的视力和早期视力的抓握条件下,最大握力孔在较小程度上与该错觉相符。后期视力状况显示出更长的运动时间,手腕减速时间,达到最大握力孔径的时间和更低的最大速度。这些发现表明,视觉背景视视觉何时可用而明显影响视觉运动控制,并支持人类视觉由功能和解剖学上两个不同的系统组成的观点。运动的中后期。虽然结果表明,这种错觉对手动估计的影响要强于对握力的把握,但在被遮挡的视力和早期视力的抓握条件下,最大握力孔在较小程度上与该错觉相符。后期视力状况显示出更长的运动时间,手腕减速时间,达到最大握力孔径的时间和更低的最大速度。这些发现表明,视觉背景视视觉何时可用而明显影响视觉运动控制,并支持人类视觉由功能和解剖学上两个不同的系统组成的观点。运动的中后期。虽然结果表明,这种错觉对手动估计的影响要强于对握力的把握,但在被遮挡的视力和早期视力的抓握条件下,最大握力孔在较小程度上与该错觉相符。后期视力状况显示出更长的运动时间,手腕减速时间,达到最大握力孔径的时间和更低的最大速度。这些发现表明,视觉背景视视觉何时可用而明显影响视觉运动控制,并支持人类视觉由功能和解剖学上两个不同的系统组成的观点。闭塞视力和早期视力抓握条件下的最大抓地力孔在较小程度上与错觉一致。后期视力状况显示出更长的运动时间,手腕减速时间,达到最大握力孔径的时间和更低的最大速度。这些发现表明,视觉背景视视觉何时可用而明显影响视觉运动控制,并支持人类视觉由功能和解剖学上两个不同的系统组成的观点。闭塞视力和早期视力抓握条件下的最大抓地力孔在较小程度上与错觉一致。后期视力状况显示出更长的运动时间,手腕减速时间,达到最大握力孔径的时间和更低的最大速度。这些发现表明,视觉背景视视觉何时可用而明显影响视觉运动控制,并支持人类视觉由功能和解剖学上两个不同的系统组成的观点。

更新日期:2020-11-06
down
wechat
bug