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Safety and Tolerability of an Innovative Virtual Reality-Based Deep Breathing Exercise in Concussion Rehabilitation: A Pilot Study
Developmental Neurorehabilitation ( IF 1.3 ) Pub Date : 2020-10-30 , DOI: 10.1080/17518423.2020.1839981
Nathan E Cook 1, 2, 3 , Nathan A Huebschmann 2, 3 , Grant L Iverson 1, 2, 3, 4
Affiliation  

ABSTRACT

Objective

To examine the safety and tolerability of a virtual reality-based deep breathing exercise for children and adolescents who are slow to recover from concussion. Methods: Fifteen participants (ages 11 to 22; mean = 16.9 years) were recruited from a specialty concussion clinic within a tertiary care medical center. Participants completed a 5-min paced deep breathing exercise administered via a virtual reality headset. Results: Nearly all participants (93.3%) reported the experience was either positive or extremely positive. No participants reported significant discomfort or discontinued the exercise. Three participants reported a mild increase in headache, dizziness, or nausea. Participants reported significant decreases in stress (r =.57), tension (r =.73), fatigue (r =.73), and confusion (r =.67), with large effect sizes, following the deep breathing exercise. Conclusion: A brief, virtual reality-based deep breathing exercise is worthy of additional study as a rehabilitation component for children and adolescents with prolonged concussion recoveries.



中文翻译:

基于虚拟现实的创新深呼吸练习在脑震荡康复中的安全性和耐受性:一项试点研究

摘要

客观的

研究基于虚拟现实的深呼吸锻炼对脑震荡恢复缓慢的儿童和青少年的安全性和耐受性。方法: 15 名参与者(年龄 11 至 22 岁;平均 = 16.9 岁)是从三级医疗中心内的专业脑震荡诊所招募的。参与者通过虚拟现实耳机完成了 5 分钟的深呼吸练习。结果:几乎所有参与者 (93.3%) 都表示体验是积极的或非常积极的。没有参与者报告有明显不适或停止锻炼。三名参与者报告头痛、头晕或恶心轻度增加。参与者报告说,在深呼吸运动后,压力 (r =.57)、紧张 (r =.73)、疲劳 (r =.73) 和精神错乱 (r =.67) 显着降低,效果显着。结论:一个简短的、基于虚拟现实的深呼吸练习值得进一步研究,作为脑震荡恢复时间较长的儿童和青少年的康复组成部分。

更新日期:2020-10-30
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