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Pay for play – behavioural patterns of pay-to-win gaming
Computers in Human Behavior ( IF 8.957 ) Pub Date : 2021-02-01 , DOI: 10.1016/j.chb.2020.106592
Bernadeta Lelonek-Kuleta , Rafał Piotr Bartczuk , Michał Wiechetek

Abstract The article presents the results of two studies on the involvement of Pay-to-Win games – a type of video games in which it is possible to pay to advance in the game. The first study was conducted on a representative sample of adult Poles (N = 2000), and the second among Pay-to-Win gamers (N = 1702). Among Pay-to-Win gamers, a subgroup of gamers who made payments to gain an advantage in the game was identified (N = 1012). The research aimed to assess the involvement in Pay-to-Win games in Poland and to identify factors associated with the use and excessive use of such games and making payments in them. Besides, P2W gaming patterns and their relationship to the manifestations of problem gaming were identified. The survey showed that 1.7% of adult Poles played Pay-to-Win games, and 20% of them made payments in them. These games were played more often by men, but payments were made more often by women. This study is the first devoted to the practice of Pay-to-Win games in Poland. Five patterns of involvement in the game have been identified among Pay-to-Win gamers, distinguished by frequency of play, frequency of in-game payments, amounts of payments and duration of a single game session. Results revealed that gaming patterns differentiated the level and type of gaming problems.

中文翻译:

付费游戏——付费游戏的行为模式

摘要 本文介绍了关于 Pay-to-Win 游戏的参与度的两项研究结果,该游戏是一种可以通过付费提前进入游戏的视频游戏。第一项研究是针对成年波兰人(N = 2000)的代表性样本进行的,第二项研究是针对付费赢游戏玩家(N = 1702)进行的。在 Pay-to-Win 游戏玩家中,确定了一个通过付费获得游戏优势的游戏玩家子群 (N = 1012)。该研究旨在评估波兰参与 Pay-to-Win 游戏的情况,并确定与使用和过度使用此类游戏以及在其中付款相关的因素。此外,还确定了 P2W 游戏模式及其与问题游戏表现形式的关系。调查显示,1.7% 的成年波兰人玩 Pay-to-Win 游戏,其中 20% 的人在游戏中付款。这些游戏更多地由男性玩,但女性支付的次数更多。这项研究是第一个致力于波兰付费游戏实践的研究。Pay-to-Win 游戏玩家确定了五种参与游戏的模式,分别是游戏频率、游戏内支付频率、支付金额和单个游戏会话的持续时间。结果表明,游戏模式区分了游戏问题的级别和类型。
更新日期:2021-02-01
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