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Avatar identification and problematic gaming: The role of self-concept clarity
Addictive Behaviors ( IF 4.4 ) Pub Date : 2020-10-07 , DOI: 10.1016/j.addbeh.2020.106694
Raquel Green , Paul H. Delfabbro , Daniel L. King

Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity needs. Research evidence (e.g., fMRI and survey studies) has suggested that poorer self-concept and stronger avatar identification are associated with problematic gaming. Player-avatar relationships have thus been proposed to require attention in gaming disorder assessment and interventions. To examine the interplay of player-avatar interactions in problematic gaming, this study investigated whether avatar identification differed according to avatar characteristics and game types, and whether the association between avatar identification and problem gaming was mediated by self-concept clarity. A total of 993 adult respondents completed an online survey that assessed problematic gaming, avatar identification, and self-concept clarity. The results indicated that avatar identification scores were generally unrelated to avatar characteristics (e.g., human resemblance, degree of customizability, and in-game perspective). Avatar identification was significantly positively related to problematic gaming and significantly negatively related to self-concept clarity. There was a significant indirect relationship between avatar identification on problem gaming mediated through self-concept clarity. These findings suggest that poorer self-concept clarity may be one mechanism by which avatar identification affects problem gaming. Future research with clinical samples may help to gain a better understanding of avatar-related processes and psychological vulnerabilities related to problematic gaming.



中文翻译:

虚拟形象识别和有问题的游戏:自我概念清晰性的作用

一些视频游戏活动具有可定制的化身,使用户能够满足自己的身份需求。研究证据(例如,fMRI和调查研究)表明,较差的自我概念和更强的化身识别与问题游戏有关。因此,已经提出玩家-化身关系需要游戏障碍评估和干预中的关注。为了检查有问题的游戏中玩家与角色互动的相互作用,本研究调查了角色识别是否根据角色特征和游戏类型而有所不同,以及角色识别与问题游戏之间的关联是否由自我概念的清晰性介导。共有993位成人受访者完成了一项在线调查,该调查评估了有问题的游戏,头像识别和自我概念的清晰度。结果表明,化身识别分数通常与化身特征(例如,人类相似度,可定制程度和游戏内视角)无关。头像识别与游戏问题显着正相关,与自我概念的清晰度显着负相关。通过自我概念的清晰性介导的问题游戏中的化身识别之间存在显着的间接关系。这些发现表明,较差的自我概念清晰度可能是化身识别影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地了解与化身相关的过程以及与问题游戏有关的心理脆弱性。例如人类相似度,可定制程度和游戏内视角)。头像识别与游戏问题显着正相关,与自我概念的清晰度显着负相关。通过自我概念的清晰性介导的问题游戏中的化身识别之间存在显着的间接关系。这些发现表明,较差的自我概念清晰度可能是化身识别影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地了解与化身相关的过程以及与问题游戏有关的心理脆弱性。例如人类相似度,可定制程度和游戏内视角)。头像识别与游戏问题显着正相关,与自我概念的清晰度显着负相关。通过自我概念的清晰性介导的问题游戏中的化身识别之间存在显着的间接关系。这些发现表明,较差的自我概念清晰度可能是化身识别影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地了解与化身相关的过程以及与有问题的游戏相关的心理脆弱性。头像识别与游戏问题显着正相关,与自我概念的清晰度显着负相关。通过自我概念的清晰性介导的问题游戏中的化身识别之间存在显着的间接关系。这些发现表明,较差的自我概念清晰度可能是化身识别影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地了解与化身相关的过程以及与问题游戏有关的心理脆弱性。头像识别与游戏问题显着正相关,与自我概念的清晰度显着负相关。通过自我概念的清晰性介导的问题游戏中的化身识别之间存在显着的间接关系。这些发现表明,较差的自我概念清晰度可能是化身识别影响问题游戏的一种机制。未来对临床样本的研究可能有助于更好地了解与化身相关的过程以及与问题游戏有关的心理脆弱性。

更新日期:2020-10-30
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