当前位置: X-MOL 学术Behav. Inf. Technol. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO
Behaviour & Information Technology ( IF 3.7 ) Pub Date : 2020-09-23 , DOI: 10.1080/0144929x.2020.1825810
Paula Alavesa 1 , Yueqiang Xu 2, 3
Affiliation  

ABSTRACT

Observing blending of realities, daily life and gameplay in location-based mobile games is challenging. This study aims at observing this blending by targeting a vast number of images (N = 2432), which have been taken during gameplay of a well-known game, Pokémon GO. Images were collected from social media communities of Pokémon GO players in Twitter, Facebook and Instagram, and analysed using visual and online ethnography. To keep the sample size manageable for analysis, the images were collected only from Nordic Pokémon GO player communities in eight cities during 2016–2018. The findings show that the blending of daily life and gameplay is observable from the shared photos especially from the augmented reality screenshots which is why in this article the context of gameplay, both outdoors and indoors, in Pokémon GO is described in more detail than in previous studies.



中文翻译:

消除基于位置的手机游戏中日常生活和游戏玩法之间的界限,Pokémon GO 上的视觉在线民族志

摘要

在基于位置的手机游戏中观察现实、日常生活和游戏玩法的融合是一项挑战。本研究旨在通过针对大量图像(N= 2432),这是在著名游戏 Pokémon GO 的游戏过程中拍摄的。图片是从 Twitter、Facebook 和 Instagram 上 Pokémon GO 玩家的社交媒体社区收集的,并使用视觉和在线民族志进行分析。为了使样本量易于分析,这些图像仅在 2016 年至 2018 年期间从八个城市的北欧神奇宝贝 GO 玩家社区收集。调查结果表明,从共享的照片,尤其是增强现实屏幕截图中可以观察到日常生活和游戏玩法的融合,这就是为什么在本文中比以前更详细地描述了 Pokémon GO 中户外和室内游戏的背景学习。

更新日期:2020-09-23
down
wechat
bug