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Mixed reality architecture in space habitats
Acta Astronautica ( IF 3.5 ) Pub Date : 2021-01-01 , DOI: 10.1016/j.actaastro.2020.09.036
Tamalee Basu , Olga Bannova , Jorge D. Camba

Abstract Mixed Reality (MR) technologies are rapidly establishing themselves in the space industry. From assisting with assembling the Orion capsule via Augmented Reality (AR) to using highly immersive virtual environments for astronaut training, MR technologies provide a powerful mechanism to alter the perception of the physical world and deliver realistic personalized visual stimuli to users. In this paper, we discuss a novel strategy to utilize MR technologies as a design element to enhance the interior architecture of the space habitat and enrich the inhabitants’ personal experience. We discuss two scenarios that entail long duration missions as well as a customized experience for space tourists in Low Earth Orbit (LEO). We report a series of spacecraft volumetric studies of the ergonomics associated with the application of MR technologies. Physical, Virtual and Combined experiences mapped within the volumes with respect to crew ConOps provide a basis for further analysis and are translated to architectural design requirements that inform criteria for the development of personalized MR-based visualizations. The paper concludes with a discussion of directions for future research and design-based investigations. Compilations of mission-influencing factors such as launch mass and volume reduction per habitat, technology limitations and integration requirements are presented and evaluated by the level of importance for achieving mission goals and objectives.

中文翻译:

空间栖息地中的混合现实建筑

摘要 混合现实 (MR) 技术正在航天工业中迅速确立地位。从通过增强现实 (AR) 协助组装猎户座太空舱,到使用高度身临其境的虚拟环境进行宇航员训练,MR 技术提供了一种强大的机制来改变对物理世界的感知,并为用户提供逼真的个性化视觉刺激。在本文中,我们讨论了一种利用 MR 技术作为设计元素来增强空间栖息地的内部建筑并丰富居民个人体验的新策略。我们讨论了两种需要长时间任务以及为近地轨道 (LEO) 太空游客提供定制体验的场景。我们报告了一系列与 MR 技术应用相关的人体工程学的航天器体积研究。与机组人员 ConOps 相关的物理、虚拟和组合体验为进一步分析提供了基础,并转化为建筑设计要求,为基于 MR 的个性化可视化的开发提供标准。本文最后讨论了未来研究和基于设计的调查的方向。任务影响因素的汇编,例如每个栖息地的发射质量和体积减少、技术限制和集成要求,按实现任务目标和目的的重要性级别进行呈现和评估。与机组人员 ConOps 相关的体积内映射的虚拟和组合体验为进一步分析提供了基础,并转化为建筑设计要求,为开发基于 MR 的个性化可视化提供标准。本文最后讨论了未来研究和基于设计的调查的方向。任务影响因素的汇编,例如每个栖息地的发射质量和体积减少、技术限制和集成要求,按实现任务目标和目的的重要性级别进行呈现和评估。与机组人员 ConOps 相关的体积内映射的虚拟和组合体验为进一步分析提供了基础,并转化为建筑设计要求,为开发基于 MR 的个性化可视化提供标准。本文最后讨论了未来研究和基于设计的调查的方向。任务影响因素的汇编,例如每个栖息地的发射质量和体积减少、技术限制和集成要求,按实现任务目标和目的的重要性级别进行呈现和评估。
更新日期:2021-01-01
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